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Verify whether LR2 counts empty POORs in the result POOR tally #138

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Description

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Context

From the BMS spec-compliance audit and the wave-3 LR2 research. The current implementation does not count empty POORs (空POOR) into summary.poor — that slot is reserved for missed POORs — and does not break combo (documented in docs/player-spec.md, "Blank keystroke" section).

Open question

Whether real LR2 adds empty POORs to the result-screen POOR count (and BP):

  • The wave-3 research found this to be the prevailing community understanding, with circumstantial evidence (LR2 shows no separate empty-POOR stat; beatoraja-migration writeups list "can see empty-POOR separately" as a beatoraja advantage), but no explicit first-party source.
  • lr2oraja's LR2-compat judge property confirms the gauge side (-2 via the miss slot) and the no-combo-break behavior, but not the result-tally behavior.

Action

Verify against real LR2 (a recorded result screen comparison with counted key presses would settle it). If LR2 does count them:

  • add empty POORs to the result POOR tally in packages/player/src/core/engine.ts (the EMPTY_POOR branch currently skips applyJudgeToSummary),
  • keep combo / EX-score untouched,
  • update docs/player-spec.md / .ja.md and the engine tests that pin the current behavior.

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