|
| 1 | +# FeedKit |
| 2 | + |
| 3 | +**One-click installer for [DLSS5-Feeder](https://github.com/jlrouzies-fr/DLSS5-Feeder).** |
| 4 | + |
| 5 | +FeedKit brings DLSS 5 neural rendering (DLAA) to games that ship without any DLSS - without the usual manual file shuffle. Pick a game executable, click **Install**, and FeedKit downloads the current files from their official sources and puts everything where it belongs. Click **Uninstall** and it's all gone, with any replaced files restored from backup. |
| 6 | + |
| 7 | +> Native Windows app (Win32 C++). No runtime dependencies - just download `FeedKit.exe` and run it. |
| 8 | +
|
| 9 | +--- |
| 10 | + |
| 11 | +## Requirements |
| 12 | + |
| 13 | +- Windows 10 / 11 (x64) |
| 14 | +- An NVIDIA RTX GPU supported by DLSS 5 neural rendering |
| 15 | +- A D3D11 (or D3D10) game, 64-bit or 32-bit |
| 16 | +- Internet access (FeedKit downloads everything at install time) |
| 17 | + |
| 18 | +## Quick start |
| 19 | + |
| 20 | +1. Download `FeedKit.exe` from [Releases](../../releases) (or build it yourself, see below). |
| 21 | +2. Run it and pick your game's `.exe` - browse for it or just drag it onto the window. |
| 22 | +3. Click **Install** and wait. First install downloads roughly 230 MB (the DLSS neural-rendering DLL alone is ~160 MB), so it can take a few minutes. |
| 23 | +4. Launch the game and enable the effects in the ReShade overlay (see [After installing](#after-installing)). |
| 24 | + |
| 25 | +## How it works |
| 26 | + |
| 27 | +Nothing is bundled with FeedKit. **Every install fetches the current versions from upstream**, so you always get the latest Feeder build, the latest RenoDX DLSS5 add-on, and the DLSS DLL versions published by RHI: |
| 28 | + |
| 29 | +| Component | Source | Files | |
| 30 | +|---|---|---| |
| 31 | +| ReShade (add-on support) | [reshade.me](https://reshade.me) | `dxgi.dll`, installed unattended by ReShade's own setup | |
| 32 | +| DLSS5-Feeder | latest GitHub release of [DLSS5-Feeder](https://github.com/jlrouzies-fr/DLSS5-Feeder) | `dlss5-feed.addon64` / `dlss5-feed.addon32`, `DLSS5_Feed.fx` | |
| 33 | +| RenoDX DLSS5 add-on | newest release in [RankFTW/rhi-repo](https://github.com/RankFTW/rhi-repo/releases) | `renodx-dlss5.addon64` | |
| 34 | +| DLSS DLLs | DLSS versions published via [RHI's](https://github.com/RankFTW/RHI) `dlss_manifest.json` | `nvngx_dlssnr.dll` (ShortFuse build), `nvngx_dlss.dll` | |
| 35 | + |
| 36 | +## What gets installed where |
| 37 | + |
| 38 | +**64-bit game** - files land next to the game `.exe`: |
| 39 | + |
| 40 | +``` |
| 41 | +GameFolder\ |
| 42 | +├─ dxgi.dll (ReShade, add-on support) |
| 43 | +├─ ReShade.ini |
| 44 | +├─ dlss5-feed.addon64 |
| 45 | +├─ renodx-dlss5.addon64 |
| 46 | +├─ nvngx_dlssnr.dll |
| 47 | +├─ nvngx_dlss.dll |
| 48 | +└─ reshade-shaders\Shaders\DLSS5_Feed.fx |
| 49 | +``` |
| 50 | + |
| 51 | +**32-bit game** - the Feeder add-on runs in-process, and the 64-bit stack (RenoDX add-on + NGX DLLs) runs inside the bundled `host64` helper: |
| 52 | + |
| 53 | +``` |
| 54 | +GameFolder\ |
| 55 | +├─ dxgi.dll (ReShade 32-bit, add-on support) |
| 56 | +├─ ReShade.ini |
| 57 | +├─ dlss5-feed.addon32 |
| 58 | +├─ reshade-shaders\Shaders\DLSS5_Feed.fx |
| 59 | +└─ host64\ |
| 60 | + ├─ dlss5-feed-host64.exe |
| 61 | + ├─ dxgi.dll (ReShade 64-bit, add-on support) |
| 62 | + ├─ ReShade.ini |
| 63 | + ├─ renodx-dlss5.addon64 |
| 64 | + ├─ nvngx_dlssnr.dll |
| 65 | + └─ nvngx_dlss.dll |
| 66 | +``` |
| 67 | + |
| 68 | +Optional: a checkbox adds the Vulkan fallback layer (`VkLayer_feed_vk.dll`) for Vulkan games that miss the required interop extensions. If a file already exists (for example an `nvngx_dlss.dll` the game shipped with), FeedKit backs it up as `<name>.feedkit.bak` instead of overwriting it. |
| 69 | + |
| 70 | +Everything FeedKit touches is recorded in `feedkit.install.json` in the game folder. |
| 71 | + |
| 72 | +## After installing |
| 73 | + |
| 74 | +The last steps happen in-game (FeedKit can't click ReShade's overlay for you): |
| 75 | + |
| 76 | +1. **Install a motion-vector provider.** Recommended: [LumeniteFX Kernel](https://github.com/EndlessCG/LumeniteFX) - then set `DLSS5_MV_PROVIDER = 3` in the preprocessor definitions of `DLSS5_Feed.fx` (ReShade overlay -> Edit -> preprocessor definitions). Alternatives: iMMERSE Launchpad, VORT, LumeniteFX QuantMotion, or anything writing `texMotionVectors`. |
| 77 | +2. **Enable in the ReShade overlay** (Home key): enable the *LUMEN* technique, then *DLSS 5 Feed*, then the neural rendering technique. Keep MSAA/SSAA off. |
| 78 | +3. **Verify** via `dlss5-feed.log` in the game folder. |
| 79 | + |
| 80 | +## Uninstalling |
| 81 | + |
| 82 | +Point FeedKit at the same game `.exe` and click **Uninstall**. It removes exactly what it installed (per `feedkit.install.json`) and restores any backups. If FeedKit installed ReShade itself, that goes too; ReShade you had already, and your shader folders, stay. |
| 83 | + |
| 84 | +## Troubleshooting |
| 85 | + |
| 86 | +- **`dlss5-feed.log`** in the game folder is the DLSS5-Feeder log - the [upstream README](https://github.com/jlrouzies-fr/DLSS5-Feeder#troubleshooting) explains its failure modes (missing motion vectors, silent hook misses, dgVoodoo VRAM errors for D3D9 games). |
| 87 | +- **`ReShade.log`** covers ReShade/add-on loading. |
| 88 | +- **"The game executable is locked"** - the game is still running. Close it first. |
| 89 | +- **Install into `C:\Program Files\...` fails** - run FeedKit as administrator so it can write into the game folder. |
| 90 | +- **D3D9 games** need [dgVoodoo2](http://dege.freeweb.hu/dgVoodoo2/) translation first (see the upstream README); FeedKit does not automate that step. |
| 91 | +- FeedKit is single-player only territory: ReShade add-on support can trip anti-cheat in online games. Don't use it there. |
| 92 | + |
| 93 | +## Building from source |
| 94 | + |
| 95 | +1. Open `FeedKit.sln` in Visual Studio 2022 (Desktop C++ workload). |
| 96 | +2. Build - that's it. No NuGet, no vcpkg, no external dependencies (miniz is vendored, CRT is statically linked). |
| 97 | + |
| 98 | +Or from the command line: |
| 99 | + |
| 100 | +``` |
| 101 | +msbuild FeedKit.sln /p:Configuration=Release /p:Platform=x64 |
| 102 | +``` |
| 103 | + |
| 104 | +Output: `build\Release\FeedKit.exe`. |
| 105 | + |
| 106 | +## Credits and legal |
| 107 | + |
| 108 | +- [DLSS5-Feeder](https://github.com/jlrouzies-fr/DLSS5-Feeder) by jlrouzies-fr (MIT) - the actual magic. FeedKit is just an installer for it. |
| 109 | +- [RHI / RenoDX Commander](https://github.com/RankFTW/RHI) and the [rhi-repo](https://github.com/RankFTW/rhi-repo) release feed - source of the RenoDX DLSS5 add-on and the DLSS NR/SR DLL versions. |
| 110 | +- [ReShade](https://reshade.me) by crosire - downloaded and installed from the official site; its binaries are not redistributed here. |
| 111 | +- [RenoDX](https://github.com/clshortfuse/renodx) by ShortFuse and the RenoDX team. |
| 112 | +- [miniz](https://github.com/richgel999/miniz) (MIT), vendored under `external/miniz`. |
| 113 | + |
| 114 | +FeedKit is an unofficial community tool, MIT licensed (see [LICENSE](LICENSE)). Not affiliated with or endorsed by NVIDIA. NVIDIA, DLSS, and NGX are trademarks of NVIDIA Corporation; the DLSS DLLs are downloaded from the RHI project's release feed at install time and are not redistributed by this repository. |
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