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Copy pathCheatModController.cs
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75 lines (65 loc) · 2.28 KB
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using System.Collections.Generic;
using UnityEngine;
using CheatMod.Windows;
using CheatMod.Reference;
using System.Collections;
namespace CheatMod
{
class CheatModController : MonoBehaviour
{
public static List<CMWindow> windows = new List<CMWindow>();
private static LightMoodController _lightMoodController;
private static float LightIntensityValue = 1.2F;
void Start()
{
Debug.Log("Started CheatModController");
_lightMoodController = FindObjectOfType<LightMoodController>();
windows.Add(new MainWindow(WindowIds.MainWindow));
windows.Add(new AdvancedWindow(WindowIds.AdvancedWindow));
windows.Add(new ConfirmWindow(WindowIds.ConfirmWindow));
windows.Add(new MessageWindow(WindowIds.MessageWindow));
windows.Add(new WeatherWindow(WindowIds.WeatherWindow));
}
void OnDestroy()
{
setLightIntensity(1.2F);
}
void Update() {
_lightMoodController.keyLight.intensity = LightIntensityValue;
if (Input.GetKeyDown(KeyCode.T) || (Input.GetKeyDown(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.T))) {
Debug.Log("Toggled Cheatmod window");
CMWindow window = getWindow(WindowIds.MainWindow);
Debug.Log(window);
window.ToggleWindowState();
}
if (Input.GetKeyDown(KeyCode.Escape))
{
windows.ForEach(delegate(CMWindow window){
window.CloseWindow();
});
}
}
void OnGUI()
{
windows.ForEach(delegate(CMWindow window){
if (window.isOpen) {
window.DrawWindow();
}
});
}
public static CMWindow getWindow(int id) {
return windows.Find(x => x.id == id);
}
public static void setLightIntensity(float intensity)
{
LightIntensityValue = intensity;
}
private IEnumerator UpdateTime()
{
for (;;) {
_lightMoodController.keyLight.intensity = LightIntensityValue;
yield return new UnityEngine.WaitForSeconds(0.5F);
}
}
}
}