There doesn't seem to currently be a way to remove or replace the attributes of a weapon when you're using it as a base for a custom weapon. For instance, if I wanted to use the Postal Pummeler as a base for a weapon, I would have to work with the attributes that base comes with instead of the base stats of said weapon, such as the Fire Axe. The current 'solution' is to use a CAF plugin that allows replacing the model of the Fire Axe to the Postal Pummeler, however that has its own issues (such as weird inspect animations, or mismatching kill icons). It would be quite nice if there was something that allowed you to choose whether to keep the attributes from the base item or not, say it being something like "maintain base attributes" as an option.
There doesn't seem to currently be a way to remove or replace the attributes of a weapon when you're using it as a base for a custom weapon. For instance, if I wanted to use the Postal Pummeler as a base for a weapon, I would have to work with the attributes that base comes with instead of the base stats of said weapon, such as the Fire Axe. The current 'solution' is to use a CAF plugin that allows replacing the model of the Fire Axe to the Postal Pummeler, however that has its own issues (such as weird inspect animations, or mismatching kill icons). It would be quite nice if there was something that allowed you to choose whether to keep the attributes from the base item or not, say it being something like "maintain base attributes" as an option.