Stable Audio is wired as --family stable_audio --task gen. It generates music or sound effects from text, and the music model can condition generation on input audio for init-audio or inpainting workflows.
This is the default music-generation package. Use it for text-to-music, init-audio, and inpainting.
| Field | Value |
|---|---|
| Family | stable_audio |
| Model directory | models/stable-audio-3-small-music |
| Task | gen |
| Main modes | Text-to-music, init-audio, inpainting |
| Prompt language | en |
| Optional audio input | --audio with audio_input_kind=init_audio or audio_input_kind=inpaint_audio |
Text to music:
audiocpp_cli --task gen --family stable_audio --model models/stable-audio-3-small-music --backend cuda --text "uplifting house music with bright synths and festival drums" --duration-seconds 30 --out music.wavInit audio:
audiocpp_cli --task gen --family stable_audio --model models/stable-audio-3-small-music --backend cuda --audio input.wav --text "turn this into mellow downtempo music with deeper bass" --duration-seconds 10 --request-option audio_input_kind=init_audio --request-option init_noise_level=0.45 --out init_audio.wavInpaint audio:
audiocpp_cli --task gen --family stable_audio --model models/stable-audio-3-small-music --backend cuda --audio input.wav --text "replace the masked sections with a tight snare fill and bright guitar swell" --duration-seconds 10 --request-option audio_input_kind=inpaint_audio --request-option inpaint_mask_start_seconds=2.5,6.5 --request-option inpaint_mask_end_seconds=3.5,8.0 --out inpaint.wavUse this package for short sound effects. It uses the same gen task but is intended for SFX prompts instead of music prompts.
| Field | Value |
|---|---|
| Family | stable_audio |
| Model directory | models/stable-audio-3-small-sfx |
| Task | gen |
| Main mode | Text-to-sound-effects |
| Prompt language | en |
| Optional audio input | Not part of the basic SFX command |
audiocpp_cli --task gen --family stable_audio --model models/stable-audio-3-small-sfx --backend cuda --text "footsteps on gravel, close perspective, crisp natural stone texture" --duration-seconds 8 --out sfx.wavUse the medium package for the larger Stable Audio 3 music model. It uses the same user-facing controls as the music path.
| Field | Value |
|---|---|
| Family | stable_audio |
| Model directory | models/stable-audio-3-medium |
| Task | gen |
| Main mode | Text-to-music |
| Prompt language | en |
| Optional audio input | Supported by the Stable Audio request path when the model package provides the needed components |
audiocpp_cli --task gen --family stable_audio --model models/stable-audio-3-medium --backend cuda --text "wide cinematic ambient music with soft piano and evolving strings" --duration-seconds 30 --out music_medium.wav| Option | Values | Default | Meaning |
|---|---|---|---|
--text |
prompt text | required | Music or sound-effect prompt. |
--audio |
WAV path | not set | Source audio for init-audio or inpainting. |
--duration-seconds |
seconds[,seconds...] |
120 |
Target duration per prompt. Use one value for all prompts, or one comma-separated value per Stable Audio batch_size item. |
--num-inference-steps |
integer | 8 |
RF diffusion steps. |
--guidance-scale |
float | 1.0 |
Classifier-free guidance scale. |
--seed |
integer | random if omitted | Generation seed. |
--request-option negative_prompt=<text> |
text | empty string | Negative prompt. |
--request-option sampler=<name> |
pingpong, euler, dpmpp-2m, dpmpp-3m-sde |
pingpong |
Diffusion sampler for Stable Audio 3. The foundation/medium path also accepts the DPM++ samplers. |
--request-option apg_scale=<float> |
float | 1.0 |
Adaptive projected guidance scale. |
--request-option batch_size=<n> |
integer | 1 |
Prompt batch size. |
--request-option duration_padding_seconds=<seconds> |
seconds | 6.0 |
Extra generated padding before truncation. |
| `--request-option truncate_output_to_duration=true | false` | bool | true |
| `--request-option chunked_decode=true | false` | bool | true |
--request-option audio_input_kind=<kind> |
init_audio, inpaint_audio |
init_audio when --audio is provided |
How the model uses input audio. |
--request-option init_noise_level=<float> |
0..1 |
1.0 |
Strength for audio-conditioned generation. |
--request-option inpaint_mask_start_seconds=<list> |
comma-separated seconds | not set | Inpaint region start times. |
--request-option inpaint_mask_end_seconds=<list> |
comma-separated seconds | not set | Inpaint region end times. |
| `--session-option stable_audio.mem_saver=true | false` | bool | false |
For backend weight-type controls, use audiocpp_cli --inspect --model <model-dir> --family stable_audio.