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Copy pathProgram.cs
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56 lines (48 loc) · 1.86 KB
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using Common.Logging.Serilog;
using Common.Logging;
using FirebaseAdmin;
using Google.Apis.Auth.OAuth2;
using Serilog;
using GameServer.Source.Services;
using GameServer.Source.Models.Database;
using Firebase.Database;
using GameServer.Source.Components;
public class Program
{
public static void Main(string[] args)
{
Log.Logger = new LoggerConfiguration()
.WriteTo.Console()
.CreateLogger();
var factoryAdapter = new SerilogFactoryAdapter(Log.Logger);
LogManager.Adapter = factoryAdapter;
var builder = Host.CreateDefaultBuilder(args)
.ConfigureServices((hostContext, services) =>
{
services.AddSingleton<ServerController>();
services.AddSingleton<PlayerManager>();
services.AddSingleton<TickBasedHandler>();
services.AddSingleton<TickBasedScheduler>();
});
FirebaseApp.Create(new AppOptions()
{
Credential = GoogleCredential.FromFile("/app/TribalGamesAuth.secret"),
});
var host = builder.Build();
var serverController = host.Services.GetService<ServerController>();
var tickRequestScheduler = host.Services.GetService<TickBasedScheduler>();
var tickRequestHandler = host.Services.GetService<TickBasedHandler>();
// TODO fail program if any of these are null
tickRequestScheduler?.EnableDiagnostics();
tickRequestHandler?.Start();
serverController?.Start();
}
//public static async void DoSomething()
//{
// var db = new FirebaseRealtimeDatabase();
// var user = new DatabaseUser();
// user.Username = "Test";
// user.UserId = Guid.NewGuid().ToString();
// await db.AddDataAsync("users/4b4f8840-ba09-4eb1-87c3-82d09262601e/characters", "WarriorGuy", Guid.NewGuid().ToString());
//}
}