This repository was archived by the owner on Aug 30, 2024. It is now read-only.
In Natml 1.0.19 , GPU inference result is strange #31
Answered
by
olokobayusuf
DeepFocuser
asked this question in
Q&A
|
In the environment of window10, unity 2021.3.11f, NatML 1.0.19 version, a problem occurred while making Unity app with the ONNX model(segmentation) I made myself. cpu inference results are printed well, but The results of the gpu inference are not working properly. Is Direct11 a problem? Help me 💥Additionally, the same phenomenon occurs from 1.0.11 to 1.0.19 versions. |
Answered by
olokobayusuf
Oct 17, 2022
Replies: 1 comment 3 replies
|
@DeepFocuser , some DirectML kernels seem to produce the wrong results. As a result, we have defaulted to using the CPU until 1.0.18. To be safe, set the |
3 replies
Answer selected by
DeepFocuser
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
@DeepFocuser , some DirectML kernels seem to produce the wrong results. As a result, we have defaulted to using the CPU until 1.0.18. To be safe, set the
MLModelData.computeTargettoCPUOnly.