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Updated roadmap, version and API
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‎docusaurus.config.js‎

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label: 'bleeding-edge 🩸',
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},
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latest: {
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label: 'latest - a1.112.x ⚖️',
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label: 'latest - a1.118.x ⚖️',
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}
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},
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},
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‎src/api‎

‎src/pages/roadmap/roadmap-data.json‎

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"description": "This is a community request to improve the asset distribution. We would allow server creators to specify a CDN (Content Delivery Network) server URL for assets to be downloaded (for Asset Packs not already in the Vault).\n\nClients will then automatically use this URL to download asset files, bypassing direct downloads from the game server itself. This would not only reduce server load and improve overall server performance, but also increase download speeds for players (especially those geographically distant from the server).\n\nThis is particularly beneficial for servers hosting large amounts of custom content that don't want them uploaded to Vault.",
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"labels": ["hosting", "community"]
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},
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{
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"title": "🔌 WebSocket Support",
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"image": "/roadmap/websocket.webp",
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"description": "We're planning to add WebSocket support so scripters can keep persistent, bidirectional connections with external services in real time. This will be useful for live dashboards, chat relays, matchmaking backends, and other systems that benefit from instant updates without repeated polling.",
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"labels": ["scripting", "integration"]
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},
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{
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"title": "🌐 HTTP Server",
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"image": "/roadmap/http-request.webp",
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"description": "Add a built-in HTTP server API to allow scripts to expose REST or webhook endpoints directly from a nanos world server instance. This enables easy integration with external dashboards, automation tools, and monitoring systems without relying on separate reverse proxies.",
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"labels": ["scripting", "integration"]
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},
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{
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"title": "🛤️ Spline Entity",
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"image": "/roadmap/spline.webp",

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