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Using Unity3d to fitted Mesh #57

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@AndreAhmed

. My current problem right now, Is I can fit the mesh in python to an
image, as shown in the following figure. but The model output does have pose, and joints, vertices, and indices, and beta (shape parameters). My current problem right now Is If I send that model to Unity3D, how do I animate it, and use Mediapipe key points to animate it's bones ?

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