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**If the backend is a native C/C++/GGML engine created and maintained by the
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LocalAI team** (a from-scratch port like `parakeet.cpp`, `ced.cpp`,
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`vibevoice.cpp`, `rf-detr.cpp`, not a wrapper around a third-party runtime), it
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ALSO belongs in the top-level **`README.md`** table under "native C/C++/GGML
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engines ... developed and maintained by the LocalAI project itself". Add a row
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linking the upstream engine repo with a one-line description. This is the
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project's showcase of its own engines; a new in-house backend that is missing
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from it is a documentation bug.
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## 5. Verification Checklist
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After adding a new backend, verify:
@@ -211,6 +232,8 @@ After adding a new backend, verify:
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- [ ] No YAML syntax errors (check with linter)
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- [ ] No Makefile syntax errors (check with linter)
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- [ ] Follows the same pattern as similar backends (e.g., if it's a transcription backend, follow `faster-whisper` pattern)
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- [ ] Documented: added to the category list in `docs/content/features/backends.md` (and any new endpoint/realtime capability documented under `docs/content/`)
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- [ ] If it is an in-house native C/C++/GGML engine, added to the maintained-engines table in the top-level `README.md`
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| Backend | What it does |
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|---------|-------------|
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|[parakeet.cpp](https://github.com/mudler/parakeet.cpp)| C++/GGML port of NVIDIA NeMo Parakeet ASR (tdt/ctc/rnnt/hybrid), with cache-aware streaming transcription |
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|[ced.cpp](https://github.com/mudler/ced.cpp)| C++/GGML port of the CED audio-tagging models: sound-event classification (527-class AudioSet) over REST and the realtime API for live recognition |
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|[voxtral.c](https://github.com/mudler/voxtral.c)| Voxtral Realtime 4B speech-to-text in pure C |
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|[vibevoice.cpp](https://github.com/mudler/vibevoice.cpp)| Native port of Microsoft VibeVoice for TTS (voice cloning) and long-form ASR with speaker diarization |
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|[rf-detr.cpp](https://github.com/mudler/rf-detr.cpp)| Native RF-DETR object detection and instance segmentation |
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