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Copy pathconfig.ini
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70 lines (66 loc) · 2.51 KB
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[General]
Autosave = 0
DisableFrameDelay = 0
# Skip the launcher and boot straight to the game (the launcher's "Skip Launcher
# on Boot" toggle sets this). Run with --launcher, or set this back to 0, to show it.
SkipLauncher = 0
# Oracle-build only. Leave at false for MMX investigations: freeze repros
# load a save state to reach the scene, but the snes9x oracle starts from
# boot and cannot follow save-state loads, so any recomp-vs-oracle
# comparison diffs two unrelated game moments. A prior session burned
# real time chasing false "divergences" that turned out to be content
# mismatch. Re-enabling this without first adding save-state-aware
# oracle (or input-record/replay parity) is NOT a fix — see header doc
# in snes_oracle_backend.h and the startup stderr warning.
EnableSnes9xOracle = false
[Graphics]
WindowSize = Auto
Fullscreen = 0
WindowScale = 3
NewRenderer = 1
# Use either SDL, SDL-Software, or OpenGL as the output method.
# GLSL shaders require OpenGL.
OutputMethod = SDL
IgnoreAspectRatio = 0
DisplayAspect = 4:3
LinearFiltering = 0
NoSpriteLimits = 1
Widescreen = 0
# Set a GLSL shader. Only supported with the OpenGL output method.
# This can be the path to a .glsl or .glslp file.
# Get presets with: git clone https://github.com/snesrev/glsl-shaders
Shader =
[Sound]
EnableAudio = 1
AudioFreq = 32040
AudioChannels = 2
AudioSamples = 512
[KeyMap]
# Every hotkey the game responds to is listed here and rebindable.
# Prefix with Shift+/Ctrl+/Alt+ as needed; SDL key names (F1, Tab, p, ...).
# Leave a value empty to unbind the hotkey entirely (e.g. "DisplayPerf =").
Fullscreen = Alt+Return
Reset = Ctrl+r
Pause = Shift+p
PauseDimmed = p
Turbo = Tab
WindowBigger = Ctrl+Up
WindowSmaller = Ctrl+Down
VolumeUp = Shift+=
VolumeDown = Shift+-
# Toggle the FPS/perf readout (in-window or title bar).
DisplayPerf = f
# Switch between the old and new PPU renderer at runtime.
ToggleRenderer = r
# Toggle true PPU widescreen rendering at runtime.
ToggleWidescreen = Alt+w
Load = F1, F2, F3, F4, F5, F6, F7, F8, F9, F10
Save = Shift+F1,Shift+F2,Shift+F3,Shift+F4,Shift+F5,Shift+F6,Shift+F7,Shift+F8,Shift+F9,Shift+F10
[GamepadMap]
EnableGamepad1 = true
EnableGamepad2 = true
# Analog stick deadzone (raw axis units, range 1-32767).
# 10000 ~ 30% deflection. Increase if idle stick drifts trigger movement.
GamepadDeadzone = 10000
Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb
ControlsP2 = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb