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Widescreen issues #19

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@Axer128

Most obvious from the start: Void off to the left in the background/parallax layer.

Two obvious solutions: 1: Extend those layers either manually or with AI. Probably least desirable method.
2: Start camera detached from X, off to the right the exact amount of pixels 16:9 requires to avoid showing the black. Re-attach camera soon as X moves right far enough to re-center.
(More difficult but more optimal solution as doesn't require modding game assets).. Would also need to delay the paralax effect from starting tell camera starts moving.

Also 2 could help fix another issue : Slightly as you reach the first area with a roof, the parallax layer runs out due to being hard coded for 4:3, so looks quite bad.. If the parallax layer was also fixed in place X frames at the start before it starts to parallax, it would avoid this issue. (Sure may not line up exactly as intended doing that, but still would look tons better overall)
Notably: This issue doesn't seem present in the attract mode showing this stage?

Title screen: Weird blue diamond texture off to the right, pretty sure not supposed to be there.

Gameplay: Lemons only shoot 4:3 distance. Obviously giving them full screen range will affect game balance.. But yea logically they should extend the full width and the gameplay balance impact would be minor. And this is how you implemented it in your X1 recomp, where full range lemons work very well, so seems worth fixing here too.

Accessibility: I'm fine with this being in the mods section.. But because you implement like a bagillion mod options.. (awesome).. its rather time consuming to find and enable.. Giving it's a core feature that sets this recomp apart from the official PC ports/etc.. it should be more prevalent/easy to access.
imo:
Add a note about it in the display settings that its in mods, so ppl at least know it exists.
Than in mods, add a section that hard-sorted to the top called "Core".
in it, include widescreen, frame interpolation and fast loading
(delete display and QoL sections)

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