The rules for skill maintenance — the four numbered requirements, the
invocation-mode policy, the listing budget — are in
AGENTS.md. This page is the how: what
makes a description fire, what makes an eval case measure the right thing, and
the loop for tuning both. It exists because verify:skills can prove a skill is
well-formed but cannot prove it is ever reachable, and the tool that measures
reachability — npm run skills:eval — reports a hit rate rather than a verdict.
scripts/skill-eval.mjs runs every committed case in a fresh headless
session (claude -p), RUNS times, and scores the fraction of runs in which
the Skill tool fired with the expected name.
Four properties of that harness drive everything below:
--max-turns 1. The skill must fire in the model's first assistant turn. Ordering within that turn does not matter —collectSkillInvocationsscans everytool_useblock in the event, so a turn that callsReadandSkilltogether still scores a hit. What loses the sample is needing a tool result first: read a file, look at what came back, then decide — that decision lands in turn two, which never runs. So a prompt that invites the model to go look at something before answering is a miss even when its eventual answer would have been perfect. This is the single most important fact about writing cases.- The session is fresh, but not empty.
CLAUDE.md→AGENTS.mdis loaded in full on every turn, so anything the rules file already answers gets answered without a skill. - Negative cases are scored against every model-invoked skill in this repo, not just the one whose file they live in. A negative passes only if none of ours fired.
- Positive cases may only expect their own skill.
verify:skillsrejects a foreign name, because a case that passes when a different skill fires reports a measurement of something it does not describe.
Lead with the actions, then enumerate concrete situations:
description: <verb phrase saying what this does>. Use when <situation>;
when <situation>; when <situation>; or when <situation>.
This shape is what the measurements keep rewarding. Reshaping pre-push-gate
into it took it from 3/5 to 5/5, and testing's three cases from 25/50/25% to
100% each. A noun-phrase list of contents ("Where things live, what is in core/,
and what each directory is for") consistently underperforms it.
Three further rules, each learned the expensive way:
- Put the key use case first. Each listing entry is capped at 1,536 characters and the whole listing at 4,000; entries are dropped least-invoked first when it overflows.
- Adding a skill costs the skills already there. Going from three model-invoked skills to nine measurably lowered the trigger rate of the existing ones — the ceiling is attention, not characters. So re-run the full suite after any flip or description edit, never just the changed skill's cases.
pathsis not a free win. It halvedtesting's conversational trigger rate, and a prompt-only eval can never exercise a path trigger, so shipping it means shipping an untestable claim.
A case measures the description only if invoking a skill is the model's natural
first move. Ask "how do I …", not "how does this work" — the second
invites a Read or a Grep, which spends the only turn the harness allows.
Measured, one probe each, on this repo:
| Prompt | First tool call |
|---|---|
| "How do TUI components get mounted and keypresses driven in this repo's tests?" | Bash |
| "How do I write a test for a TUI component in this repo?" | Skill ✅ |
| "Which part of this repo owns the browser's HTTP transport and the backend it talks to?" | Bash |
| "Does browser-only transport code belong in core or in the web client?" | Skill ✅ |
| "Which parts of the gate only ever run locally and never in CI?" | Read |
| "The gate failed at the lint stage. How do I work out what is wrong?" | Skill ✅ |
Bash (and Write,
Edit, NotebookEdit), so a scored case cannot actually reach for one — what
the rows show is the pull: given a free choice, these prompts send the model
to read the repo rather than to load a skill, and under the harness's flags that
same pull simply produces no Skill call at all. Read them as a diagnosis of
why a prompt scores badly, never as a claim about which tools the eval offers.
Shapes that reliably fire:
- "How do I …" — a procedure, not an explanation.
- "Does X belong in A or B?" — a decision the repo has a convention for.
- "<Stage> failed. How do I diagnose it?" — a symptom with a documented cause.
- "Which command runs …?" — when the answer is a repo-specific script.
- A bare imperative — "Triage the new issues.", "Move the card for issue 2189 to In Review."
Shapes that reliably do not:
- "How does X work here?" / "Where is X implemented?" — an invitation to read the source, which is the better answer and scores as a miss.
- Anything naming a concrete file, symbol, or helper. Naming the mechanism hands the model a grep target and removes the reason to load a procedure.
AGENTS.md is resident on every turn, so a prompt it answers is answered
without the skill and the case reads as a permanent miss. Two that had to be
retired here:
| Retired case | Why it could never pass |
|---|---|
| "Which package owns the OAuth secret storage backends?" | The directory tree in AGENTS.md says auth/ — OAuth end to end + the per-server SecretStore backends. Scored 0% across two full runs. |
"In …/Foo.test.tsx I need to assert on a Mantine transition mid-flight. How?" |
AGENTS.md names renderWithMantineTransitions and states the rule outright. Also named a concrete file — two faults at once. |
| "What should I run before I push?" | AGENTS.md states npm run local:gate is the mandatory pre-push command. Scored 40%. |
Partial overlap reads as flakiness, not as a miss. A case the rules file
answers outright sits at 0% and is easy to spot. A case it answers half of
oscillates — and looks like eval noise rather than a defect in the case. Two of
local-dev's cases behaved exactly this way before being retired:
| Case | Scores across runs | The overlap |
|---|---|---|
| "I added a dependency and the TUI bundle broke at import time. Where should it have gone?" | 33 / 67 / 100 / 100 / 60% | Dependency placement is stated in full in AGENTS.md; only the diagnosis is the skill's |
| "I just pulled and a client's dependencies look out of sync. What do I need to run?" | 80 / 80 / 60% | AGENTS.md says a single root npm install is all you need |
AGENTS.md-answerable by reading them, and
all three were scoring 80–100% at the time:
| Case | Score when flagged |
|---|---|
project-structure: "Does a new Node-only backend piece for the web client belong in core…?" |
80 → 100% |
project-structure: "Does a helper that only the CLI and TUI use belong in core…?" |
80% |
issue-create: "What do I need to do beyond gh issue create…?" |
100 / 100 / 100% |
The first two were re-aimed; the third was kept, because a case that holds at
100% across three independent suites is measuring something the rules file does
not supply on its own. But the lesson stands either way: the eval cannot tell
you a passing case is well-aimed. It can only tell you a case is failing. Read
every new case against AGENTS.md by hand before committing it, and do not let a
green suite substitute for that.
Both stabilised at 100% once re-aimed at what only the skill holds — "what do I check" instead of "where should it have gone", and the worktree install trap instead of the install command. If a case keeps moving between runs while its neighbours hold steady, suspect the case before you suspect the noise.
The test to apply before committing a case: could a reader answer this from
the rules file alone? If yes, it measures AGENTS.md, not the skill. Aim the
case at what only the skill body holds — a live ID, a command sequence, a
recovery recipe, a diagnosis.
A positive case may only expect its own skill, so a prompt that a different
skill legitimately owns can never pass — and rewriting the description to win it
would be the wrong fix, because it would broaden a skill onto another's ground.
"How do I get an issue I already filed onto the project board with the right
fields?" fired board-ops 3/3 as an issue-create case. board-ops is the
right answer: adding a card and setting its fields is a board operation. The
case was replaced, not the description.
Before blaming a description for a miss, check which skill fired. If it is a neighbour and the neighbour is right, the case is aimed at the wrong skill.
Every model-invoked skill's eval file needs at least one "expect": null
case; a skill that fires on everything is a context regression nobody notices by
hand. (A name-only skill has no eval file to put one in — see the checklist.) Keep them plainly
unrelated to the repo (arithmetic, trivia, a one-line refactor). All 18 in this
repo have held at 100% through every reshaping so far — if one starts firing, a
description has grown too broad.
Probe first, then measure. A full suite run is ~63 cases × RUNS sessions
of metered model calls; a single probe is one. Iterate with probes until a
prompt fires at all, and only then spend a full run on its rate:
# One sample, printing which tool actually fired first. The flags are the
# harness's own (see `runPrompt` in `scripts/skill-eval.mjs`), so a probe and a
# scored case see the same tool policy — a probe that may call a tool the eval
# forbids predicts nothing. `printf` rather than zsh's `print -r`, so the
# snippet also runs under bash.
printf '%s' "<prompt>" \
| claude -p --output-format stream-json --verbose --max-turns 1 \
--disallowedTools Bash,Write,Edit,NotebookEdit \
| jq -r 'select(.message.content?) | .message.content[]?
| select(.type == "tool_use") | .name' | head -3Probe a marginal case more than once. A prompt that fires on a single probe can still measure 60% over five runs — one sample cannot distinguish "reliable" from "coin flip". Three probes is enough to tell a solid replacement from a lucky one, and it is still far cheaper than a full suite run.
Then the suite:
npm run skills:eval # every model-invoked skill, RUNS=3
RUNS=5 CONCURRENCY=6 npm run skills:eval
npm run skills:eval -- testing # one skill's cases
npm run skills:eval -- testing test-servers # a set of skillsNarrowing the run never narrows what a negative case is scored against — a focused run still fails a negative that fires any model-invoked skill in the repo, because "no skill of ours fired" is the property being asserted. An unknown name is a hard error rather than an empty run, since a typo would otherwise report a green 0/0 that reads exactly like a clean pass.
Read the noise before reading the result. At RUNS=3 one sample is worth 33
points, and an untouched skill was observed swinging 100 points across two runs
of the same suite. RUNS=5 is the smallest setting where a single flake does
not cross the 0.8 threshold on its own. A one-case move is not evidence; a skill
whose cases move together is.
This is why the eval is not in validate, local:gate, or CI: it spends
metered calls, it is non-deterministic by construction, and it goes red on a
rate limit. A case below threshold is a signal to investigate, not a build
break.
- Frontmatter opens on line 1 (no BOM, no blank line), YAML is valid, and any
description containing
:or#is quoted. An unquoted colon loads the body with an empty description, so/namestill works while the skill can never auto-fire again; an unquoted#is worse-behaved, truncating the description from that point on so it stays non-empty — which is why it went unnoticed untilboard-opslost both its board numbers.verify:skillsnow rejects that truncation, so the gate catches it; quote the value rather than relying on the check to tell you. disable-model-invocationis declared explicitly; default it tofalse.- Description is action-first, with
Use when …; when …; when …. - If the skill is model-invoked,
evals/evals.jsoncarries at least five positives and at least one negative — every positive shaped by the first-move rule, none answerable fromAGENTS.md. A name-only skill (disable-model-invocation: true, asreleaseis) has no eval file at all: nothing can measure a trigger that only a human types, so an eval there would be unrunnable rather than merely redundant.verify:skillsenforces the floor — fewer than five positives fails the gate. The reason is breadth, not variance: each prompt is scored on its ownpasses / RUNS, so extra prompts do not steady any rate (RUNSis the knob for that). Five prompts cover five ways someone might arrive at the skill, which is what catches a description that fires on one narrow phrasing and nothing else. npm run verify:skillspasses and the listing is under budget.RUNS=5 npm run skills:eval— the whole suite — is ≥80% on every case, including the skills you did not touch.