|
| 1 | +# tutorial |
| 2 | + |
| 3 | +a 5-minute walkthrough of every feature in hum. type each block into the |
| 4 | +editor and press play. each one builds on the last. |
| 5 | + |
| 6 | +## 1. one note |
| 7 | + |
| 8 | +``` |
| 9 | +bpm 120 |
| 10 | +lead sin c4 |
| 11 | +``` |
| 12 | + |
| 13 | +a line is a channel. `lead` is its name. `sin` is the waveform. `c4` is |
| 14 | +middle C. you'll hear it pulse once per beat. |
| 15 | + |
| 16 | +## 2. a melody |
| 17 | + |
| 18 | +``` |
| 19 | +bpm 120 |
| 20 | +lead sin c4 e4 g4 c5 |
| 21 | +``` |
| 22 | + |
| 23 | +each token is one step (an 8th note). four tokens = four pitches. the |
| 24 | +pattern loops forever. |
| 25 | + |
| 26 | +## 3. rests |
| 27 | + |
| 28 | +``` |
| 29 | +bpm 120 |
| 30 | +lead sin c4 . . e4 . . g4 . |
| 31 | +``` |
| 32 | + |
| 33 | +`.` is a rest. so is `_` if you prefer. rest tokens count as steps too — |
| 34 | +this pattern is 8 steps long, not 3. |
| 35 | + |
| 36 | +## 4. a second channel |
| 37 | + |
| 38 | +``` |
| 39 | +bpm 120 |
| 40 | +lead sin c4 e4 g4 c5 |
| 41 | +bass saw c2 . g2 . |
| 42 | +``` |
| 43 | + |
| 44 | +two lines, two channels. they play at the same time. waveforms: `sin`, |
| 45 | +`tri`, `sqr`, `saw`, `noise`. octaves run 0–8. |
| 46 | + |
| 47 | +## 5. effects |
| 48 | + |
| 49 | +``` |
| 50 | +bpm 120 |
| 51 | +lead sin c4 e4 g4 c5 : vol .5 |
| 52 | +bass saw c2 . g2 . : lpf 400 |
| 53 | +``` |
| 54 | + |
| 55 | +after `:` you can set effects. `vol` (0–1), `lpf` (low-pass filter Hz), |
| 56 | +`hpf` (high-pass), `decay` (seconds — makes notes percussive). `.5` is |
| 57 | +shorthand for `0.5`; `400` is just a number; `2k` means 2000. |
| 58 | + |
| 59 | +## 6. drums |
| 60 | + |
| 61 | +``` |
| 62 | +bpm 120 |
| 63 | +kick noise x . . . x . . . : lpf 50 decay .05 |
| 64 | +hat noise . . x . . . x . : hpf 8k decay .015 |
| 65 | +``` |
| 66 | + |
| 67 | +`noise` is the noise waveform. `x` triggers a hit. high-pass + short |
| 68 | +decay = hi-hat. low-pass + slightly-longer decay = kick. |
| 69 | + |
| 70 | +## 7. multi-line patterns |
| 71 | + |
| 72 | +``` |
| 73 | +bpm 96 |
| 74 | +lead tri |
| 75 | + c4 e4 g4 c5 |
| 76 | + g4 e4 c4 . |
| 77 | + : vol .4 |
| 78 | +``` |
| 79 | + |
| 80 | +indent any line to continue the previous channel. the pattern above |
| 81 | +plays as `c4 e4 g4 c5 g4 e4 c4 .` — one 8-step loop. effects can live on |
| 82 | +their own line too. |
| 83 | + |
| 84 | +## 8. polyrhythm — the trick |
| 85 | + |
| 86 | +``` |
| 87 | +bpm 120 |
| 88 | +lead sin c4 e4 g4 c5 e4 g4 c5 |
| 89 | +kick noise x . . . x . . . |
| 90 | +``` |
| 91 | + |
| 92 | +the lead has 7 steps, the kick has 8. they loop independently and never |
| 93 | +re-align. give two channels different lengths and you get polyrhythm |
| 94 | +for free. coprime lengths (5 vs 7, 7 vs 11) drift forever. |
| 95 | + |
| 96 | +## 9. live coding |
| 97 | + |
| 98 | +playback runs while you type. edits land after a 300 ms pause: |
| 99 | + |
| 100 | +- pattern changes (note swaps, rests added) take effect on the next |
| 101 | + scheduler tick. |
| 102 | +- structural changes (new channel, swapped waveform, removed channel) |
| 103 | + quantize to the next step boundary so they land musically. |
| 104 | +- press **Cmd/Ctrl+Enter** to apply immediately without waiting on the |
| 105 | + debounce. |
| 106 | +- press **Esc** to stop. press it again with **Cmd/Ctrl+Enter** to start |
| 107 | + fresh. there is no rewind — start always means step 0. |
| 108 | + |
| 109 | +## 10. all together |
| 110 | + |
| 111 | +a full mini-song using everything above: |
| 112 | + |
| 113 | +``` |
| 114 | +bpm 96 |
| 115 | +
|
| 116 | +-- glass |
| 117 | +lead tri |
| 118 | + . . f#4 . a4 . c#5 . |
| 119 | + d5 . . . c#5 . a4 . |
| 120 | + : vol .5 |
| 121 | +
|
| 122 | +bass saw |
| 123 | + d2 . . d2 . . d3 . |
| 124 | + : lpf 200 |
| 125 | +
|
| 126 | +kick noise x . . . . . x . : lpf 50 decay .06 |
| 127 | +hat noise . . x . . . x . : hpf 8k decay .03 |
| 128 | +``` |
| 129 | + |
| 130 | +four channels, two waveforms, two filters, one decay. a verse loop in |
| 131 | +sixteen lines. |
| 132 | + |
| 133 | +## what to try next |
| 134 | + |
| 135 | +- open one of the demos via the **presets** picker and read it. they're |
| 136 | + the same `.hum` text you've been writing. |
| 137 | +- give two melodic channels different lengths (e.g. 7 vs 11) and listen |
| 138 | + to them drift. this is hum's core pleasure. |
| 139 | +- aim a long `decay` (`.5`, `1.5`) at a `sin` channel — it becomes a |
| 140 | + pluck or a bell. |
| 141 | +- save your song with the **save** button, drag the file onto the page |
| 142 | + later to load it. `.hum` files are plain text — open them in any |
| 143 | + editor. |
| 144 | + |
| 145 | +that's the whole language. the [SPEC](SPEC.md) is the full reference; |
| 146 | +the [demos/](demos/) folder has six longer examples to read. |
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