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package valgo
import "math"
// The [ValidatorFloatP] provides functions for setting validation rules for a
// float pointer value types, or a custom type based on a float32 or float64 pointer.
type ValidatorFloatP[T ~float32 | ~float64] struct {
context *ValidatorContext
}
// Receives a float32 pointer value to validate.
//
// The value can also be a custom float32 pointer type such as type Price *float32.
//
// Optionally, the function can receive a name and title, in that order,
// to be displayed in the error messages. A `value_%N" pattern is used as a name in
// error messages if a name and title are not supplied; for example: value_0.
// When the name is provided but not the title, then the name is humanized to be
// used as the title as well; for example the name `phone_number` will be
// humanized as `Phone Number`
func Float32P[T ~float32](value *T, nameAndTitle ...string) *ValidatorFloatP[T] {
return &ValidatorFloatP[T]{context: NewContext(value, nameAndTitle...)}
}
// Receives a float64 pointer value to validate.
//
// The value can also be a custom float64 pointer type such as type Price *float64.
//
// Optionally, the function can receive a name and title, in that order,
// to be displayed in the error messages. A `value_%N" pattern is used as a name in
// error messages if a name and title are not supplied; for example: value_0.
// When the name is provided but not the title, then the name is humanized to be
// used as the title as well; for example the name `phone_number` will be
// humanized as `Phone Number`
func Float64P[T ~float64](value *T, nameAndTitle ...string) *ValidatorFloatP[T] {
return &ValidatorFloatP[T]{context: NewContext(value, nameAndTitle...)}
}
// Return the context of the validator. The context is useful to create a custom
// validator by extending this validator.
func (validator *ValidatorFloatP[T]) Context() *ValidatorContext {
return validator.context
}
// Invert the logical value associated with the next validator function.
// For example:
//
// // It will return false because Not() inverts the boolean value associated with the Zero() function
// n := float32(0)
// Is(v.Float32P(&n).Not().Zero()).Valid()
func (validator *ValidatorFloatP[T]) Not() *ValidatorFloatP[T] {
validator.context.Not()
return validator
}
// Or introduces a logical OR boundary in the current validator chain.
//
// Or groups adjacent validation fragments into a single OR-group that is
// evaluated left-to-right until one fragment succeeds. The OR-group succeeds
// if any fragment succeeds; it fails only if all fragments fail.
//
// Precedence: the OR-group is evaluated as a unit before the implicit AND
// that continues the chain. For example:
//
// A.Or().B.C == (A OR B) AND C
//
// Error reporting: if the OR-group fails, the error message for that group is
// a single message composed by joining the failing fragments' messages using
// the localized OR list format.
//
// Example:
//
// // Passes because input is Zero (GreaterThan(5) OR Zero()).
// input := float64(0)
// isValid := v.Is(v.Float64P(&input).GreaterThan(5).Or().Zero()).Valid()
func (validator *ValidatorFloatP[T]) Or() *ValidatorFloatP[T] {
validator.context.Or()
return validator
}
// OrElse introduces a logical OR boundary with a cut (short-circuit) in the
// validator chain.
//
// OrElse behaves like Or for building an OR-group, but with an additional rule:
// if the left side (a single fragment, or the entire OR-group accumulated to
// the left of OrElse) succeeds, validation stops and no fragments to the right
// of OrElse are evaluated.
//
// This is primarily used to express "accept X, otherwise validate the rest"
// without repeating X across multiple OR fragments.
//
// Precedence: OrElse still participates in OR-grouping precedence. For example:
//
// A.OrElse().B.C == A OR (B AND C) (with a cut if A succeeds)
//
// Error reporting: if the OR-group fails, its message is composed the same way
// as Or (localized OR list join).
//
// Example:
//
// // If input is Zero, the chain succeeds and GreaterThan/LessThan are not evaluated.
// // Otherwise, input must be within (5.0, 10.0).
// input := float64(0)
// isValid := v.Is(v.Float64P(&input).Zero().OrElse().GreaterThan(5.0).LessThan(10.0)).Valid()
func (validator *ValidatorFloatP[T]) OrElse() *ValidatorFloatP[T] {
validator.context.OrElse()
return validator
}
// Validate if a numeric value is equal to another. This function internally uses
// the golang `==` operator.
// For example:
//
// quantity := float32(2)
// Is(v.Float32P(&quantity).EqualTo(2))
func (validator *ValidatorFloatP[T]) EqualTo(value T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberEqualTo(*(validator.context.Value().(*T)), value)
},
ErrorKeyEqualTo, value, template...)
return validator
}
// Validate if a numeric value is greater than another. This function internally
// uses the golang `>` operator.
// For example:
//
// quantity := float32(3)
// Is(v.Float32P(&quantity).GreaterThan(2))
func (validator *ValidatorFloatP[T]) GreaterThan(value T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberGreaterThan(*(validator.context.Value().(*T)), value)
},
ErrorKeyGreaterThan, value, template...)
return validator
}
// Validate if a numeric value is greater than or equal to another. This function
// internally uses the golang `>=` operator.
// For example:
//
// quantity := float32(3)
// Is(v.Float32P(&quantity).GreaterOrEqualTo(3))
func (validator *ValidatorFloatP[T]) GreaterOrEqualTo(value T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberGreaterOrEqualTo(*(validator.context.Value().(*T)), value)
},
ErrorKeyGreaterOrEqualTo, value, template...)
return validator
}
// Validate if a numeric value is less than another. This function internally
// uses the golang `<` operator.
// For example:
//
// quantity := float32(2)
// Is(v.Float32P(&quantity).LessThan(3))
func (validator *ValidatorFloatP[T]) LessThan(value T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberLessThan(*(validator.context.Value().(*T)), value)
},
ErrorKeyLessThan, value, template...)
return validator
}
// Validate if a numeric value is less than or equal to another. This function
// internally uses the golang `<=` operator.
// For example:
//
// quantity := float32(2)
// Is(v.Float32P(&quantity).LessOrEqualTo(2))
func (validator *ValidatorFloatP[T]) LessOrEqualTo(value T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberLessOrEqualTo(*(validator.context.Value().(*T)), value)
},
ErrorKeyLessOrEqualTo, value, template...)
return validator
}
// Validate if a number is within a range (inclusive).
// For example:
//
// n := float32(3)
// Is(v.Float32P(&n).Between(2,6))
func (validator *ValidatorFloatP[T]) Between(min T, max T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithParams(
func() bool {
return validator.context.Value().(*T) != nil && isNumberBetween(*(validator.context.Value().(*T)), min, max)
},
ErrorKeyBetween,
map[string]any{"title": validator.context.title, "min": min, "max": max, "value": validator.context.Value()},
template...)
return validator
}
// Validate if a numeric value is zero.
//
// For example:
//
// n := float32(0)
// Is(v.Float32P(&n).Zero())
func (validator *ValidatorFloatP[T]) Zero(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberZero(*(validator.context.Value().(*T)))
},
ErrorKeyZero, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value passes a custom function.
// For example:
//
// quantity := float32(2)
// Is(v.Float32P(&quantity).Passing((v *float32) bool {
// return *v == getAllowedQuantity()
// })
func (validator *ValidatorFloatP[T]) Passing(function func(v *T) bool, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return function(validator.context.Value().(*T))
},
ErrorKeyPassing, validator.context.Value(), template...)
return validator
}
// Validate if a number is present in a numeric slice.
// For example:
//
// quantity := float32(3)
// validQuantities := []float32{1,3,5}
// Is(v.Float32P(&quantity).InSlice(validQuantities))
func (validator *ValidatorFloatP[T]) InSlice(slice []T, template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && isNumberInSlice(*(validator.context.Value().(*T)), slice)
},
ErrorKeyInSlice, validator.context.Value(), template...)
return validator
}
// Validate if a numeric pointer value is nil.
//
// For example:
//
// var n *float32
// Is(v.Float32P(n).Nil())
func (validator *ValidatorFloatP[T]) Nil(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) == nil
},
ErrorKeyNil, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value is zero or nil.
//
// For example:
//
// n := float32(0)
// Is(v.Float32P(&n).ZeroOrNil())
//
// var n *float32
// Is(v.Float32P(n).ZeroOrNil())
func (validator *ValidatorFloatP[T]) ZeroOrNil(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) == nil || isNumberZero(*(validator.context.Value().(*T)))
},
ErrorKeyZero, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value is positive (greater than zero).
//
// For example:
//
// n := float32(5.5)
// Is(v.Float32P(&n).Positive())
func (validator *ValidatorFloatP[T]) Positive(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && *(validator.context.Value().(*T)) > 0
},
ErrorKeyPositive, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value is negative (less than zero).
//
// For example:
//
// n := float32(-5.5)
// Is(v.Float32P(&n).Negative())
func (validator *ValidatorFloatP[T]) Negative(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && *(validator.context.Value().(*T)) < 0
},
ErrorKeyNegative, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value is NaN (Not a Number).
//
// For example:
//
// n := float32(math.NaN())
// Is(v.Float32P(&n).NaN())
func (validator *ValidatorFloatP[T]) NaN(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && math.IsNaN(float64(*(validator.context.Value().(*T))))
},
ErrorKeyNaN, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value is infinite (positive or negative infinity).
//
// For example:
//
// n := float32(math.Inf(1))
// Is(v.Float32P(&n).Infinite())
func (validator *ValidatorFloatP[T]) Infinite(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && math.IsInf(float64(*(validator.context.Value().(*T))), 0)
},
ErrorKeyInfinite, validator.context.Value(), template...)
return validator
}
// Validate if a numeric value is finite (not NaN and not infinite).
//
// For example:
//
// n := float32(3.14)
// Is(v.Float32P(&n).Finite())
func (validator *ValidatorFloatP[T]) Finite(template ...string) *ValidatorFloatP[T] {
validator.context.AddWithValue(
func() bool {
return validator.context.Value().(*T) != nil && !math.IsNaN(float64(*(validator.context.Value().(*T)))) && !math.IsInf(float64(*(validator.context.Value().(*T))), 0)
},
ErrorKeyFinite, validator.context.Value(), template...)
return validator
}