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Copy pathsettings.yaml
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73 lines (65 loc) · 1.42 KB
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window:
width: 1600
height: 1600
render_distance: 8
field:
chunk_size: 16
loading_distance: 5
map_radius: 64
generation:
rock_proba: 0.05
tree_proba: 0.07
iron_proba: 0.2
diamond_proba: 0.05
structures: # spawn probabilities are per chunk
robot_proba: 0.1
from_test_chunk: false
seed: -1 # -1 for no seed
pathing:
a_star_radius: 20
default_detour: 10
towards_player_radius:
early: 35
usual: 45
red_moon: 55
mobs:
spawning:
initial_hostile_per_chunk: 0.2
base_day_amount: 2
base_night_amount: 5
increase_amount_every: 3 # in days
max_mobs_on_chunk: 3
hard_mobs_since: 3 # in days. hard mobs don't spawn before this
probabilities:
bane: 0.25
ling: 0.2
gelatinous_cube: 0.1
# the rest is zombie
player:
max_hp: 100
arrow_break_chance: 0.3
start_inventory:
cheating_start: false # gives the player practically everything
loadout: fighter # empty, apples, fighter, archer, random. Fighter and archer start with extra enemies
save_folder: game_saves
save_on_milestone: true
replay_folder: replays
record_replays: false
scoring:
time: # survival time
turn: 1
day: 0
blocks:
mined:
diamond: 50
crafted:
iron_ingot: 5
diamond_sword: 50
crossbow_turret: 100
arrow: 1
killed_mobs:
zombie: 20
zergling: 20
baneling: 30
gelatinous_cube: 50
cow: 10