Skip to content

How do I listen to mouse events on a node in WebGL renderer? #65

Description

@LasmGratel

I found node related events

// For debugging
// onClick: ({sourceLayer}) => {
// // @ts-ignore
// console.log(sourceLayer.props.tile.id, sourceLayer.props.tile.data)
// },
autoHighlight: true,
onHover: ({object, sourceLayer}) => {
if (!this._highlightedNodeId) {
if (object instanceof GeomNode) {
this._highlight(object.id)
} else {
this._highlight(null)
}
}
},

certainly need to emit some mouse events here

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions