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MetalSharp Docs

Updated: 2026-07-08

Use this page as the repo map before changing launch/runtime code.

Guides

Compatibility

  • Supported Games - current working/blocked game evidence and recommended public routes.
  • Proof Targets - local evidence targets and runtime proof notes.

Runtime

Architecture

Historical Roadmaps

These files are planning history and should not be treated as the current implementation contract without checking the code and runtime manifests first. Archived roadmaps have moved to docs/archive/roadmaps/.

Active roadmaps (current planning)

Archived roadmaps (historical, completed work)

See archive README for the full list. Do not cite archived roadmaps as current contracts.

Research

Release

Bundle Truth Sources

  • Release assets live on the bundles GitHub release.
  • Manifest-tracked hashes live in tools/bundles/asset-manifest.tsv.
  • GPTK/D3DMetal is not a MetalSharp bundle asset. D3DMetal uses Homebrew GPTK at /Applications/Game Porting Toolkit.app and seeds matched route DLLs into ~/.metalsharp/prefix-gptk when a D3DMetal bottle is prepared.
  • Verify local and remote bundle state with:
tools/bundles/verify-bundles.sh --release
tools/bundles/verify-bundles.sh --require mac