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Copy pathserver.py
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307 lines (280 loc) · 12.1 KB
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#!/usr/bin/env python
from BaseHTTPServer import HTTPServer, BaseHTTPRequestHandler
import argparse
import logging
from log import init_console_logging
import os
import json
from game import Game
from room import Room
from deck import Deck
from player import Player
import creature, ability
#from exceptions import EvolutionServerException
LOGGER = logging.getLogger(__name__)
class Server:
f = open('settings.json')
settings = json.loads(f.read())
nick = settings["nick"]
version = settings["version"]
def __init__(self):
# why can't i leave it empty?
LOGGER.info("Server initiated.")
def load_game(self, id):
if (os.path.isfile("games/{}.json".format(id))):
f = open('games/{}.json'.format(id))
j = json.loads(f.read())
game = Game('load', json=j)
return game
else:
return False
def new_game(self, game, players, deck):
g = Game('init', name=game, players=players, deck=deck.cards)
return g
def new_room(self, game, admin):
LOGGER.info("Player '{}' is trying to create room '{}'.".format(admin, game))
if (os.path.isfile("rooms/{}.json".format(game))):
LOGGER.warn('Room with the same name already exists.')
return False
else:
room = Room(game, admin)
LOGGER.info('Room is initialized.')
return True
def join_room(self, game, new_player):
LOGGER.info("Player '{}' is trying to join room '{}'.".format(new_player, game))
if (os.path.isfile("rooms/{}.json".format(game))):
f = open('rooms/{}.json'.format(game))
room = json.loads(f.read())
if (room["status"] == 'playing'):
LOGGER.warn("This game is already playing.")
return 'PLAYING'
name = room["name"]
players = []
for player in room["players"]:
players.append(player)
admin = room["admin"]
updated = Room(name, admin)
for player in players:
if not (updated.connect(player)):
LOGGER.warn("Player with nick '{}' is already in this room.".format(player))
return 'WRONG_USER'
if not (updated.connect(new_player)):
LOGGER.warn("Player with nick '{}' is already in this room.".format(new_player))
return 'WRONG_USER'
updated.save()
LOGGER.info("Joined successfully.")
return 'JOINED'
else:
LOGGER.warn('There is no such room.')
return 'WRONG_ROOM'
def begin_game(self, game, admin):
LOGGER.info("Player '{}' is trying to begin the game in room '{}'.".format(admin, game))
if not (os.path.isfile("rooms/{}.json".format(game))):
LOGGER.warn("There is no such game.")
return 'WRONG_ROOM'
f = open('rooms/{}.json'.format(game))
room = json.loads(f.read())
if (room["status"] == 'playing'):
LOGGER.warn("This room was closed.")
return 'PLAYING'
if not (room["admin"] == admin):
LOGGER.warn("{} is not a creator of this room.".format("admin"))
return 'NOT_ADMIN'
deck = Deck()
players = []
for player in room["players"]:
players.append(Player('init', name=player, deck=deck))
LOGGER.info('Creating game...')
g = game_server.new_game(game, players, deck)
if not (os.path.isfile("games/{}.json".format(g.id))):
g.save()
room["status"] = "playing"
room["id"] = g.id
with open('rooms/{}.json'.format(room["name"]), 'w') as outfile:
json.dump(room, outfile)
LOGGER.info("Game {} begins!".format(g.id))
return 'BEGIN'
else:
LOGGER.warn('Game with same id already exists.')
return 'WRONG_ID'
def do_evolution(self, game, player, creature, card):
LOGGER.info("Player '{}' in game '{}' is trying to play card {} on creature {}.".format(player, game, card, creature))
if (game["stage"] == "evolution"):
for p in game["players"]:
if (p["name"] == player):
if not (game["turn"] == player):
LOGGER.warn("It is not {}'s turn!".format(player))
return 'NOT_YOUR_TURN'
#if (creature == 999):
return 'WRONG_USER'
else:
return 'WRONG_STAGE'
game_server = Server()
class RequestHandler(BaseHTTPRequestHandler):
def do_GET(self):
self.data_string = self.rfile.read(int(self.headers['Content-Length']))
data = json.loads(self.data_string)
print("")
LOGGER.info("---------------------------------------------------")
if not (data["version"] == Server.version):
self.send_response(405)
self.end_headers()
return
action = data["action"]
# calls after trying to fetch room state
if (action == "ROOM_UPDATE"):
game = data["room_update"]["game"]
player = data["room_update"]["player"]
LOGGER.info("Player '{}' is trying to update state of the room '{}'.".format(player, game))
if not (os.path.isfile("rooms/{}.json".format(game))):
LOGGER.warn("There is no such room.")
self.send_response(404)
self.end_headers()
return
else:
f = open('rooms/{}.json'.format(game))
room = json.loads(f.read())
for p in room["players"]:
if (p == player):
self.send_response(200)
self.send_header("Content-type", "application/json")
self.end_headers()
self.wfile.write(json.dumps(room))
return
self.send_response(403)
self.end_headers()
return
# calls after trying to fetch game state
if (action == "GAME_UPDATE"):
id = data["update"]["game"]
player = data["update"]["player"]
LOGGER.info("Player '{}' is trying to update state of the game '{}'.".format(player, id))
game = game_server.load_game(id)
if not (game):
LOGGER.warn("There is no such game.")
self.send_response(404)
self.end_headers()
return
#LOGGER.debug("Checking if player is in this game...")
for p in game.players:
if (player == p.name):
#LOGGER.debug("Player name matches, player is in this game!")
if (os.path.isfile("rooms/{}.json".format(game.name))):
LOGGER.info("Room of this game still exists.")
f = open('rooms/{}.json'.format(game.name))
room = json.loads(f.read())
#LOGGER.debug("Checking if this player is still in the room...")
for p in room["players"]:
if (p == player):
room["players"].remove(player)
#LOGGER.debug("Player has connected for the first time. Deleting player from room file...")
with open('rooms/{}.json'.format(room["name"]), 'w') as outfile:
json.dump(room, outfile)
if (room["players"] == []):
LOGGER.info("All players have connected to the game. Deleting room...")
os.remove('rooms/{}.json'.format(room["name"]))
self.send_response(200)
self.send_header("Content-type", "application/json")
self.end_headers()
self.wfile.write(json.dumps(game.json()))
return
LOGGER.warn("Player is not in this game.")
self.send_response(403)
self.end_headers()
def do_POST(self):
self.data_string = self.rfile.read(int(self.headers['Content-Length']))
data = json.loads(self.data_string)
print("")
LOGGER.info("---------------------------------------------------")
if not (data["version"] == Server.version):
self.send_response(405)
self.end_headers()
return
action = data["action"]
# calls after creating new room
if (action == "ROOM_NEW"):
game = data["room_new"]["game"]
player = data["room_new"]["player"]
if (game_server.new_room(game, player)):
self.send_response(200)
self.end_headers()
else:
self.send_response(409)
self.end_headers()
# calls after creating new room, when connecting to existing room, or while updating current room
if (action == "ROOM_CONNECT"):
game = data["room_connect"]["game"]
player = data["room_connect"]["player"]
status = game_server.join_room(game, player)
if (status == 'WRONG_USER'):
self.send_response(409)
self.end_headers()
elif(status == 'WRONG_ROOM'):
self.send_response(404)
self.end_headers()
elif(status == 'JOINED'):
self.send_response(200)
self.end_headers()
elif(status == 'PLAYING'):
self.send_response(403)
self.end_headers()
# calls after beginning the game in room by room admin
if (action == "ROOM_START"):
game = data["room_start"]["game"]
admin = data["room_start"]["player"]
status = game_server.begin_game(game, admin)
if (status == 'WRONG_ROOM'):
self.send_response(404)
self.end_headers()
elif (status == 'NOT_ADMIN'):
self.send_response(403)
self.end_headers()
elif (status == 'PLAYING'):
self.send_response(423)
self.end_headers()
elif (status == 'WRONG_ID'):
self.send_response(500)
self.end_headers()
elif (status == 'BEGIN'):
self.send_response(200)
self.end_headers()
if (action == "EVOLUTION"):
game = data["evolution"]["game_id"]
player = data["evolution"]["player"]
creature = data["evolution"]["creature"]
card = data["evolution"]["card"]
g = game_server.load_game(game)
if (g == None):
self.send_response(404)
self.end_headers()
return
status = game_server.do_evolution(g, player, creature, card)
if (status == 'WRONG_USER'):
self.send_response(403)
self.end_headers()
return
for p in game.players:
if (p.name == player):
player = p
if (game_server.do_evolution(game, player, creature, card)):
self.send_response(200)
self.end_headers()
return
self.send_response(403)
self.end_headers()
if (action == "TEST"):
f = open('rooms/null.json')
self.send_response(200)
self.send_header("Content-type", "application/json")
self.end_headers()
self.wfile.write(f.read())
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='HTTP Server')
parser.add_argument('port', type=int, help='Listening port for HTTP Server')
parser.add_argument('ip', help='HTTP Server IP')
parser.add_argument('-v', '--verbose', action='count', default=0, help='Increase output sent to stderr')
args = parser.parse_args()
init_console_logging(args.verbose)
LOGGER.info('Listening on {}:{}'.format(args.ip, args.port))
HTTPserver = HTTPServer((args.ip, args.port), RequestHandler)
HTTPserver.serve_forever()