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Circling back to Grey Hack, the mechanics of assigning an IP based on the connected network is the way to go. This is a 0.9 feature where we will get into game design, once the 0.8 (OS simulation) is stable enough, but I was thinking:
Taking inspiration from Hackmud and Bitburner, the player will most likely PvE simulated systems (just like n00dles of Bitburner) in the beginning. As you can see this is just a broad idea; I tried to keep the focus on 0.8, but great great topic to bring @everyone into discussion here. |
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To begin integrating the Wi-Fi network, we may first need to have a simple local IP address, where I can:
Do you have any specific ideas on this subject @mental-os ?
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