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Spaceship normalized observations #7

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@Ademord

Hello,
Could you help me understand what are you doing here in the Spaceship.cs?

 NormPosition = Mathf.Clamp01(sqrMag / m_BrakeThreshRadiusSqr) * 2 - 1;
NormOrientation = Vector3.Angle(normal, fwd) / 90f - 1;

I am trying to understand how to normalize my position and orientation following your example.

Question 2: what is the point of normalizing positions and orientations?

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