Hello,
Could you help me understand what are you doing here in the Spaceship.cs?
NormPosition = Mathf.Clamp01(sqrMag / m_BrakeThreshRadiusSqr) * 2 - 1;
NormOrientation = Vector3.Angle(normal, fwd) / 90f - 1;
I am trying to understand how to normalize my position and orientation following your example.
Question 2: what is the point of normalizing positions and orientations?
Hello,
Could you help me understand what are you doing here in the Spaceship.cs?
I am trying to understand how to normalize my position and orientation following your example.
Question 2: what is the point of normalizing positions and orientations?