Hello, my gridsensor somehow doesn't initialize corerctly.
Sensor shapes must match. [20, 20, 1] != [23, 23, 8]
UnityEngine.Debug:AssertFormat (bool,string,object[])
Unity.MLAgents.Sensors.SensorShapeValidator:ValidateSensors (System.Collections.Generic.List`1<Unity.MLAgents.Sensors.ISensor>) (at Library/PackageCache/com.unity.ml-agents@2.1.0-exp.1/Runtime/Sensors/SensorShapeValidator.cs:43)
Unity.MLAgents.Inference.ModelRunner:PutObservations (Unity.MLAgents.AgentInfo,System.Collections.Generic.List`1<Unity.MLAgents.Sensors.ISensor>) (at Library/PackageCache/com.unity.ml-agents@2.1.0-exp.1/Runtime/Inference/ModelRunner.cs:160)
Unity.MLAgents.Policies.BarracudaPolicy:RequestDecision (Unity.MLAgents.AgentInfo,System.Collections.Generic.List`1<Unity.MLAgents.Sensors.ISensor>) (at Library/PackageCache/com.unity.ml-agents@2.1.0-exp.1/Runtime/Policies/BarracudaPolicy.cs:96)
Unity.MLAgents.Agent:SendInfoToBrain () (at Library/PackageCache/com.unity.ml-agents@2.1.0-exp.1/Runtime/Agent.cs:1096)
Unity.MLAgents.Agent:SendInfo () (at Library/PackageCache/com.unity.ml-agents@2.1.0-exp.1/Runtime/Agent.cs:1323)
Unity.MLAgents.Academy:EnvironmentStep () (at Library/PackageCache/com.unity.ml-agents@2.1.0-exp.1/Runtime/Academy.cs:573)
Environment:FixedUpdate () (at Assets/Assets_rl 1/scripts/Environment/Environment.cs:148
It says the sensor shapes don't match, but I do specify a colorgridbuffer with a shape (23, 23, 8) like so:
customGridSensor.cs
m_SensorBuffer = new ColorGridBuffer(8, 23, 23);
var sensorComp = GetComponent<MBaske.Sensors.Grid.GridSensorComponent>();
sensorComp.GridBuffer = m_SensorBuffer;
I'm not sure where 20,20,1 comes from. When I hard-code the GridSensorComponentBase script, where the (20,20,1) comes from, then it sometimes works. But other times it still gives the same error
GridSensorComponentBase .cs
[SerializeField, HideInInspector]
private GridBuffer.Shape m_GridShape = new GridBuffer.Shape(8, 23, 23);
When it works, all looks good in the debugging visualization. Is there a way to fix this, or did I forget anything? Thanks!
Hello, my gridsensor somehow doesn't initialize corerctly.
It says the sensor shapes don't match, but I do specify a colorgridbuffer with a shape (23, 23, 8) like so:
customGridSensor.cs
I'm not sure where 20,20,1 comes from. When I hard-code the GridSensorComponentBase script, where the (20,20,1) comes from, then it sometimes works. But other times it still gives the same error
GridSensorComponentBase .cs
When it works, all looks good in the debugging visualization. Is there a way to fix this, or did I forget anything? Thanks!