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MOSS

An Operating System Simulator, demonstrating how an operating system manages scheduling and memory subsystems. This was course for my Opersating Systems module and I received 100% for this project.

GUI

Animated GUI Preview

The MOSS GUI is inspired by generic J.A.R.V.I.S static concepts, except the animations bring it to life as the OS user interface.

A lot of calculus goes is implemented in the GUI:

  • Making the components move in circular motion
  • Each blue star in the background follows a unique centered parametric curve
  • The core in the middle uses calculus to create a "breathing effect" with light and size as exhibiting factors

Processor

The user can specify the amount of cores in the system, as well as customise their clock speeds which has a direct relation to the speed at which process files can be executed.

Memory

The user can customise the memory subsystem with the following attributes:

  • Memory allocated using paging
  • Memory allocated using segmentation
  • Allowing virtual memory
  • Segment and allocation sizes
  • Amount of cache memory between the memory subsystem and the CPU

Compiler/Interpreter Hybrid

Process files are executed using a custom compiler/interpreter hybrid with automatic type inference which can perform BIDMAS operations and make use of the in built print function.