models: - [x] first person model (v_br) - [x] ground model (g_br) - [ ] third person model (player_br) animations: - [x] pull - [x] reload - [x] regular attack - [x] grenade - [ ] 3rd person idle - [ ] 3rd person lunge - [ ] 3rd person regular attack - [ ] 3rd person grenade - [ ] 3rd person melee - [x] sounds engine: - [x] weapon pickup name - [ ] crosshair QuakeC logic: - [x] reload - [x] energy - [x] shoot
models:
animations:
engine:
QuakeC logic: