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Fixed players "lagging" while moving (guess what happens when you don't tell players that they can move fast) #267

Fixed players "lagging" while moving (guess what happens when you don't tell players that they can move fast)

Fixed players "lagging" while moving (guess what happens when you don't tell players that they can move fast) #267

Workflow file for this run

name: Build
run-name: ${{ github.event.head_commit.message }}
on:
push:
branches: [ "master", "dev" ]
jobs:
build:
runs-on: ubuntu-latest
env:
LABEX_REFERENCES: "/home/runner/work/refs"
SL_REFERENCES: "/home/runner/work/refs"
steps:
- uses: actions/checkout@v4
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 10.0.x
- name: Download Dependencies
run: wget https://github.com/marchellc/LabExtended/raw/refs/heads/refs/refs.rar
- name: Install RAR
run: sudo apt install -y rar
- name: Move RAR
run: cp refs.rar /home/runner/work/
- name: Delete RAR
run: rm refs.rar
- name: Extract dependencies
run: cd /home/runner/work/ && rar x refs.rar
- name: CD back
run: cd /home/runner/work/LabExtended
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --configuration Release --no-restore --property WarningLevel=0
- name: Create artifacts
run: mkdir /home/runner/work/artifacts/ && cp ./LabExtended/bin/Release/net48/0LabExtended.dll /home/runner/work/artifacts
- name: Upload artifacts
uses: actions/upload-artifact@v4.3.4
with:
name: labextended
path: /home/runner/work/artifacts/0LabExtended.dll
overwrite: true