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Copy pathMain.cpp
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43 lines (38 loc) · 1.16 KB
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#include <iostream>
#include <SFML/Graphics.hpp>
#include "D:\unity\repos\SFML-Pong\Header\Core\GameWindowManager.h"
#include "D:\unity\repos\SFML-Pong\Header\Event\EventManager.h"
#include "D:\unity\repos\SFML-Pong\Header\Core\GameLoop.h"
//using namespace Core;
int main()
{
/* sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}*/
/* Core::GameWindowManager gameWindowManager;
MyEvent::EventManager eventManager;
gameWindowManager.Initialize();
while (gameWindowManager.IsGameRunning()) {
eventManager.PollEvents(gameWindowManager.GetGameWindow());
}*/
Core::GameLoop* gameLoop= new GameLoop();
gameLoop->Initialize();
while (gameLoop->IsGameRunning()) {
gameLoop->PollEvent();
gameLoop->Update();
gameLoop->Render();
}
return 0;
}