- Set up JUnit 5 with AssertJ for assertions
- Add Mockito for mocking dependencies
- Configure JaCoCo for code coverage reporting
- Core ECS components: 90%+ coverage
- Subsystems (Render, Audio, Input): 85%+ coverage
- Game states: 80%+ coverage
- Utility classes: 95%+ coverage
- Unit tests for individual components
- Integration tests for system interactions
- Performance tests for critical paths
- Mock-based tests for external dependencies
- Add missing Javadoc to all public APIs
- Document thread safety guarantees
- Add package-info.java for each package
- Create ARCHITECTURE.md with high-level design
- Document ECS architecture and component lifecycle
- Add sequence diagrams for critical flows
- Document threading model and concurrency approach
- Add CONTRIBUTING.md with coding standards
- Document build and test process
- Add performance profiling guide
- Perform thread safety audit of ECS implementation
- Identify potential race conditions
- Document thread-safety guarantees
- Add
@ThreadSafeand@Immutableannotations - Implement proper synchronization for shared state
- Consider using
java.util.concurrentutilities - Add thread-safety tests
- Implement object pooling for frequently created objects
- Optimize ECS queries and iterations
- Profile and optimize hot code paths
- Audit all resource-owning classes
- Implement
AutoCloseablewhere appropriate - Add try-with-resources for all resource usage
- Implement object pooling for high-frequency objects
- Add memory leak detection in tests
- Profile memory usage under load
- Centralize asset loading/unloading
- Add resource caching strategy
- Implement proper error handling for missing resources
- Add JMH benchmarks for critical paths
- Implement performance metrics collection
- Set up performance regression testing
- Optimize ECS component access patterns
- Reduce object allocations in game loop
- Optimize rendering pipeline
- Use primitive collections where appropriate
- Reduce object churn in hot paths
- Implement object pooling for expensive objects
- Set up testing infrastructure
- Add basic test coverage for critical paths
- Document current architecture
- Implement thread safety improvements
- Add resource management
- Optimize critical paths
- Complete test coverage
- Performance tuning
- Documentation updates
- Test coverage > 80% for all critical components
- No thread safety issues detected in stress tests
- 95% of resources properly managed with try-with-resources
- 30% reduction in object allocations during gameplay
- All public APIs fully documented
- Set up CI/CD with test coverage reporting
- Add performance regression tests
- Schedule regular architecture reviews
- Monitor memory usage in production
| Risk | Impact | Mitigation |
|---|---|---|
| Performance regression | High | Regular performance testing |
| Thread safety issues | Critical | Code reviews and stress testing |
| Resource leaks | High | Static analysis and testing |
| Documentation drift | Medium | Regular documentation reviews |