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Personalities unclear #8

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@tissatussa

hi,

i successfully compiled your Irina v0.18 on Linux and i tested all personalities in CuteChess GUI, letting them play a 5m+3s game with White after 1.e4 c6 2.d4 a6!? which is this position : rnbqkbnr/1p1ppppp/p1p5/8/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 0 3

Image

many personalities play a bad game, they sacrifice pieces with no compensation, their moves seem even random to me. But the 'default' personality 'Irina' plays a decent game.

in person.c i find this table with values for 'Rnd', 'Adv', 'Cap', 'Mat', 'San', 'Q', 'R', 'B', 'N' and 'book' :

//                                         Rnd   Adv Cap  Mat San   Q    R   B    N    book
if(set_personality(value, "Monkey",   100,  0,  0,  0,  0,  0,  0,  0,  0, false)) return;
if(set_personality(value, "Donkey",    50, 30, 10, 10,  0,  1,  1,  1,  1, false)) return;
if(set_personality(value, "Bull",      40, 40,  5, 15,  0,  2,  1,  1,  1, false)) return;
if(set_personality(value, "Wolf",      30, 25, 30, 15,  0,  3,  2,  1,  1, false)) return;
if(set_personality(value, "Lion",      20, 15, 30, 30,  5,  5,  3,  2,  2, false)) return;
if(set_personality(value, "Rat",       15, 10, 25, 35, 15,  8,  4,  3,  3,  true)) return;
if(set_personality(value, "Snake",      5, 15, 20, 40, 20, 10,  5,  3,  3,  true)) return;
if(set_personality(value, "Horse",      0,  3,  0,  0, 97,  9,  5,  3,  3, false)) return;
if(set_personality(value, "Panda",      0,  3,  0,  5, 92,  9,  5,  3,  3, false)) return;
if(set_personality(value, "Deer",      10, 10, 20, 20, 40,  8,  4,  3,  3, false)) return;
if(set_personality(value, "Bear",       9,  9, 16, 16, 50, 10,  5,  3,  3, false)) return;
if(set_personality(value, "Crocodile",  6,  6, 13, 15, 60,  8,  4,  3,  3, false)) return;
if(set_personality(value, "Hippo",      4,  4, 10, 12, 70, 10,  5,  3,  3, false)) return;
if(set_personality(value, "Rhino",      3,  3,  4, 10, 80,  8,  4,  3,  3, false)) return;
if(set_personality(value, "Shark",      2,  2,  5,  6, 85, 10,  5,  3,  3, false)) return;
if(set_personality(value, "Bulldog",    2,  2,  3,  3, 90,  9,  5,  3,  3, false)) return;
if(set_personality(value, "Eagle",      1,  1,  2,  2, 94, 10,  5,  3,  3, false)) return;
if(set_personality(value, "Tiger",      1,  0,  0,  1, 98,  9,  5,  3,  3, false)) return;
if(set_personality(value, "Elephant",   1,  0,  0,  0, 99, 10,  5,  3,  3, false)) return;
if(set_personality(value, "Random",   100,  0,  0,  0,  0,  0,  0,  0,  0, false)) return;
if(set_personality(value, "Advance",    0,100,  0,  0,  0,  0,  0,  0,  0, false)) return;
if(set_personality(value, "Capture",    0,  0,100,  0,  0,  0,  0,  0,  0, false)) return;
if(set_personality(value, "Knight",     0,  0,  0, 60, 40,  0,  0,  0,  0,  true)) return;

how did you pick those values ?
are they just experiments ?

btw. "Monkey" and "Random" are equal, all their values are 0, except 'Rnd' is 100.

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