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package flag
// ============================== FlagSet (Uint) ==============================
// Uint类型定义
// 定义一个Uint类型的Flag,并设置其全名、标题、键、环境变量、默认值和用法
func (f *FlagSet) UintFullVar(p *uint, name string, title, key, env string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, title, key, env, usage)
}
// 定义一个Uint类型的Flag,并设置其全名、标题、键和默认值,不设置环境变量
func (f *FlagSet) UintConfigVar(p *uint, name string, title, key string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, title, key, "", usage)
}
// 定义一个Uint类型的Flag,并设置其全名和环境变量,不设置标题和键
func (f *FlagSet) UintEnvVar(p *uint, name string, env string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, "", "", env, usage)
}
// 定义一个Uint类型的Flag,并设置其全名和默认值,不设置标题、键和环境变量
func (f *FlagSet) UintVar(p *uint, name string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, "", "", "", usage)
}
// 定义一个Uint类型的Flag,并设置其全名、标题、键、环境变量、默认值和用法,返回一个指向该Flag的指针
func (f *FlagSet) UintFull(name, title, key, env string, value uint, usage string) *uint {
p := new(uint)
f.UintFullVar(p, name, title, key, env, value, usage)
return p
}
func (f *FlagSet) UintConfig(name, title, key string, value uint, usage string) *uint {
p := new(uint)
f.UintConfigVar(p, name, title, key, value, usage)
return p
}
func (f *FlagSet) UintEnv(name, env string, value uint, usage string) *uint {
p := new(uint)
f.UintEnvVar(p, name, env, value, usage)
return p
}
func (f *FlagSet) Uint(name string, value uint, usage string) *uint {
p := new(uint)
f.UintVar(p, name, value, usage)
return p
}
// ----------------------------- Hidden -----------------------------
// 定义一个Uint类型的Flag,并设置其名称、标题、键、环境变量、默认值和用法(隐藏)
func (f *FlagSet) UintFullHiddenVar(p *uint, name string, title, key, env string, value uint, usage string) {
f.FullHiddenVar(newUintValue(value, p), name, title, key, env, usage)
}
// 定义一个Uint类型的Flag,并设置其名称、标题、键、默认值和用法(隐藏)
func (f *FlagSet) UintConfigHiddenVar(p *uint, name string, title, key string, value uint, usage string) {
f.FullHiddenVar(newUintValue(value, p), name, title, key, "", usage)
}
// 定义一个Uint类型的Flag,并设置其名称、环境变量、默认值和用法(隐藏)
func (f *FlagSet) UintEnvHiddenVar(p *uint, name string, env string, value uint, usage string) {
f.FullHiddenVar(newUintValue(value, p), name, "", "", env, usage)
}
// 定义一个Uint类型的Flag,并设置其名称、默认值和用法(隐藏)
func (f *FlagSet) UintHiddenVar(p *uint, name string, value uint, usage string) {
f.HiddenVar(newUintValue(value, p), name, usage)
}
// 定义一个Uint类型的Flag,并设置其名称、标题、键、环境变量、默认值和用法,并返回指针(隐藏)
func (f *FlagSet) UintFullHidden(name, title, key, env string, value uint, usage string) *uint {
p := new(uint)
f.UintFullHiddenVar(p, name, title, key, env, value, usage)
return p
}
// 定义一个Uint类型的Flag,并设置其名称、标题、键、默认值和用法,并返回指针(隐藏)
func (f *FlagSet) UintConfigHidden(name, title, key string, value uint, usage string) *uint {
p := new(uint)
f.UintConfigHiddenVar(p, name, title, key, value, usage)
return p
}
// Uint类型定义(隐藏)
func (f *FlagSet) UintEnvHidden(name, env string, value uint, usage string) *uint {
p := new(uint)
f.UintEnvHiddenVar(p, name, env, value, usage)
return p
}
// Uint类型定义(隐藏)
func (f *FlagSet) UintHidden(name string, value uint, usage string) *uint {
p := new(uint)
f.UintHiddenVar(p, name, value, usage)
return p
}
// ============================== FlagSet (Uint64) ==============================
// Uint64类型定义
func (f *FlagSet) Uint64FullVar(p *uint64, name string, title, key, env string, value uint64, usage string) {
f.FullVar(newUint64Value(value, p), name, title, key, env, usage)
}
// Uint64ConfigVar 函数用于将一个 uint64 类型的变量与一个配置文件中的变量进行绑定
func (f *FlagSet) Uint64ConfigVar(p *uint64, name string, title, key string, value uint64, usage string) {
f.FullVar(newUint64Value(value, p), name, title, key, "", usage)
}
// Uint64EnvVar 函数用于将一个 uint64 类型的变量与一个环境变量进行绑定
func (f *FlagSet) Uint64EnvVar(p *uint64, name string, env string, value uint64, usage string) {
f.FullVar(newUint64Value(value, p), name, "", "", env, usage)
}
// Uint64Var 函数用于将一个 uint64 类型的变量与一个命令行参数进行绑定
func (f *FlagSet) Uint64Var(p *uint64, name string, value uint64, usage string) {
f.FullVar(newUint64Value(value, p), name, "", "", "", usage)
}
// Uint64Full 函数用于将一个 uint64 类型的变量与一个配置文件、环境变量和命令行参数进行绑定
func (f *FlagSet) Uint64Full(name, title, key, env string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64FullVar(p, name, title, key, env, value, usage)
return p
}
// Uint64Config 函数用于将一个 uint64 类型的变量与一个配置文件和命令行参数进行绑定
func (f *FlagSet) Uint64Config(name, title, key string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64ConfigVar(p, name, title, key, value, usage)
return p
}
// Uint64Env 函数用于将一个 uint64 类型的变量与一个环境变量和命令行参数进行绑定
func (f *FlagSet) Uint64Env(name, env string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64EnvVar(p, name, env, value, usage)
return p
}
// Uint64函数用于设置一个uint64类型的flag,并返回一个指向该flag的指针
func (f *FlagSet) Uint64(name string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64Var(p, name, value, usage)
return p
}
// ----------------------------- Hidden -----------------------------
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64FullHiddenVar(p *uint64, name string, title, key, env string, value uint64, usage string) {
f.FullHiddenVar(newUint64Value(value, p), name, title, key, env, usage)
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64ConfigHiddenVar(p *uint64, name string, title, key string, value uint64, usage string) {
f.FullHiddenVar(newUint64Value(value, p), name, title, key, "", usage)
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64EnvHiddenVar(p *uint64, name string, env string, value uint64, usage string) {
f.FullHiddenVar(newUint64Value(value, p), name, "", "", env, usage)
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64HiddenVar(p *uint64, name string, value uint64, usage string) {
f.HiddenVar(newUint64Value(value, p), name, usage)
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64FullHidden(name, title, key, env string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64FullHiddenVar(p, name, title, key, env, value, usage)
return p
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64ConfigHidden(name, title, key string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64ConfigHiddenVar(p, name, title, key, value, usage)
return p
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64EnvHidden(name, env string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64EnvHiddenVar(p, name, env, value, usage)
return p
}
// Uint64类型定义(隐藏)
func (f *FlagSet) Uint64Hidden(name string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64HiddenVar(p, name, value, usage)
return p
}
// ============================== ArgsFlag (Uint) ==============================
// 定义一个Uint类型的变量,并设置其名称、标题、键、环境变量、默认值和用法(ArgsFlag)
func (f *ArgsFlag) UintFullVar(p *uint, name string, title, key, env string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, title, key, env, usage)
}
// 定义一个Uint类型的变量,并设置其名称、标题、键、默认值和用法(ArgsFlag)
func (f *ArgsFlag) UintConfigVar(p *uint, name string, title, key string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, title, key, "", usage)
}
// 定义一个Uint类型的变量,并设置其名称、环境变量、默认值和用法(ArgsFlag)
func (f *ArgsFlag) UintEnvVar(p *uint, name string, env string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, "", "", env, usage)
}
// 定义一个Uint类型的变量,并设置其名称、默认值和用法(ArgsFlag)
func (f *ArgsFlag) UintVar(p *uint, name string, value uint, usage string) {
f.FullVar(newUintValue(value, p), name, "", "", "", usage)
}
// 定义一个Uint类型的变量,并设置其名称、标题、键、环境变量、默认值和用法,并返回该变量的指针(ArgsFlag)
func (f *ArgsFlag) UintFull(name, title, key, env string, value uint, usage string) *uint {
p := new(uint)
f.UintFullVar(p, name, title, key, env, value, usage)
return p
}
// 定义一个Uint类型的变量,并设置其名称、标题、键、默认值和用法,并返回该变量的指针(ArgsFlag)
func (f *ArgsFlag) UintConfig(name, title, key string, value uint, usage string) *uint {
p := new(uint)
f.UintConfigVar(p, name, title, key, value, usage)
return p
}
// 定义一个Uint类型的变量,并设置其名称、环境变量、默认值和用法,并返回该变量的指针(ArgsFlag)
func (f *ArgsFlag) UintEnv(name, env string, value uint, usage string) *uint {
p := new(uint)
f.UintEnvVar(p, name, env, value, usage)
return p
}
// 定义一个Uint类型的变量,并设置其名称、默认值和用法,并返回该变量的指针(ArgsFlag)
func (f *ArgsFlag) Uint(name string, value uint, usage string) *uint {
p := new(uint)
f.UintVar(p, name, value, usage)
return p
}
// ----------------------------- Hidden -----------------------------
// 定义一个Uint类型的变量,并设置其名称、标题、键、环境变量、默认值和用法(ArgsFlag,隐藏)
func (f *ArgsFlag) UintFullHiddenVar(p *uint, name string, title, key, env string, value uint, usage string) {
f.FullHiddenVar(newUintValue(value, p), name, title, key, env, usage)
}
// 定义一个Uint类型的变量,并设置其名称、标题、键、默认值和用法(ArgsFlag,隐藏)
func (f *ArgsFlag) UintConfigHiddenVar(p *uint, name string, title, key string, value uint, usage string) {
f.FullHiddenVar(newUintValue(value, p), name, title, key, "", usage)
}
// 定义一个Uint类型的变量,并设置其名称、环境变量、默认值和用法(ArgsFlag,隐藏)
func (f *ArgsFlag) UintEnvHiddenVar(p *uint, name string, env string, value uint, usage string) {
f.FullHiddenVar(newUintValue(value, p), name, "", "", env, usage)
}
// 定义一个Uint类型的变量,并设置其名称、默认值和用法(ArgsFlag,隐藏)
func (f *ArgsFlag) UintHiddenVar(p *uint, name string, value uint, usage string) {
f.HiddenVar(newUintValue(value, p), name, usage)
}
// Uint类型定义(ArgsFlag,隐藏)
func (f *ArgsFlag) UintFullHidden(name, title, key, env string, value uint, usage string) *uint {
p := new(uint)
f.UintFullHiddenVar(p, name, title, key, env, value, usage)
return p
}
// Uint类型定义(ArgsFlag,隐藏)
func (f *ArgsFlag) UintConfigHidden(name, title, key string, value uint, usage string) *uint {
p := new(uint)
f.UintConfigHiddenVar(p, name, title, key, value, usage)
return p
}
// Uint类型定义(ArgsFlag,隐藏)
func (f *ArgsFlag) UintEnvHidden(name, env string, value uint, usage string) *uint {
p := new(uint)
f.UintEnvHiddenVar(p, name, env, value, usage)
return p
}
// Uint类型定义(ArgsFlag,隐藏)
func (f *ArgsFlag) UintHidden(name string, value uint, usage string) *uint {
p := new(uint)
f.UintHiddenVar(p, name, value, usage)
return p
}
// ============================== ArgsFlag (Uint64) ==============================
// Uint64类型定义(ArgsFlag)
func (f *ArgsFlag) Uint64FullHiddenVar(p *uint64, name string, title, key, env string, value uint64, usage string) {
f.FullHiddenVar(newUint64Value(value, p), name, title, key, env, usage)
}
// Uint64类型定义(ArgsFlag)
func (f *ArgsFlag) Uint64ConfigHiddenVar(p *uint64, name string, title, key string, value uint64, usage string) {
f.FullHiddenVar(newUint64Value(value, p), name, title, key, "", usage)
}
// Uint64类型定义(ArgsFlag)
func (f *ArgsFlag) Uint64EnvHiddenVar(p *uint64, name string, env string, value uint64, usage string) {
f.FullHiddenVar(newUint64Value(value, p), name, "", "", env, usage)
}
// Uint64类型定义(ArgsFlag)
func (f *ArgsFlag) Uint64HiddenVar(p *uint64, name string, value uint64, usage string) {
f.HiddenVar(newUint64Value(value, p), name, usage)
}
// Uint64类型定义(ArgsFlag)
func (f *ArgsFlag) Uint64FullHidden(name, title, key, env string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64FullHiddenVar(p, name, title, key, env, value, usage)
return p
}
// Uint64类型定义(ArgsFlag)
func (f *ArgsFlag) Uint64ConfigHidden(name, title, key string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64ConfigHiddenVar(p, name, title, key, value, usage)
return p
}
// Uint64EnvHidden函数用于设置一个uint64类型的参数,该参数可以通过环境变量设置,并且在帮助信息中隐藏(ArgsFlag)
func (f *ArgsFlag) Uint64EnvHidden(name, env string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64EnvHiddenVar(p, name, env, value, usage)
return p
}
// Uint64Hidden函数用于设置一个uint64类型的隐藏参数(ArgsFlag)
func (f *ArgsFlag) Uint64Hidden(name string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64HiddenVar(p, name, value, usage)
return p
}
// 注意:ArgsFlag 的 Uint64 非隐藏方法使用 *FlagSet 的 Uint64* 方法(通过内嵌自动继承)
// ============================== 包级函数(sysflag) ==============================
// Uint类型定义
// 定义一个无符号整型的标志,并设置其名称、标题、键、环境变量、默认值和用法
func UintFullVar(p *uint, name string, title, key, env string, value uint, usage string) {
sysflag.FullVar(newUintValue(value, p), name, title, key, env, usage)
}
// 定义一个无符号整型的标志,并设置其名称、标题、键、默认值和用法
func UintConfigVar(p *uint, name string, title, key string, value uint, usage string) {
sysflag.FullVar(newUintValue(value, p), name, title, key, "", usage)
}
// 定义一个无符号整型的标志,并设置其名称、环境变量、默认值和用法
func UintEnvVar(p *uint, name string, env string, value uint, usage string) {
sysflag.FullVar(newUintValue(value, p), name, "", "", env, usage)
}
// 定义一个无符号整型的标志,并设置其名称、默认值和用法
func UintVar(p *uint, name string, value uint, usage string) {
sysflag.FullVar(newUintValue(value, p), name, "", "", "", usage)
}
// 定义一个无符号整型的标志,并设置其名称、标题、键、环境变量、默认值和用法,并返回指针
func UintFull(name, title, key, env string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintFullVar(p, name, title, key, env, value, usage)
return p
}
// 定义一个无符号整型的标志,并设置其名称、标题、键、默认值和用法,并返回指针
func UintConfig(name, title, key string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintConfigVar(p, name, title, key, value, usage)
return p
}
// 定义一个无符号整型的标志,并设置其名称、环境变量、默认值和用法,并返回指针
func UintEnv(name, env string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintEnvVar(p, name, env, value, usage)
return p
}
// 定义一个无符号整型的标志,并设置其名称、默认值和用法,并返回指针
func Uint(name string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintVar(p, name, value, usage)
return p
}
// ----------------------------- Hidden -----------------------------
// 定义一个无符号整型的隐藏标志,并设置其名称、标题、键、环境变量、默认值和用法
func UintFullHiddenVar(p *uint, name string, title, key, env string, value uint, usage string) {
sysflag.FullHiddenVar(newUintValue(value, p), name, title, key, env, usage)
}
// 定义一个无符号整型的隐藏标志,并设置其名称、标题、键、默认值和用法
func UintConfigHiddenVar(p *uint, name string, title, key string, value uint, usage string) {
sysflag.FullHiddenVar(newUintValue(value, p), name, title, key, "", usage)
}
// 定义一个无符号整型的隐藏标志,并设置其名称、环境变量、默认值和用法
func UintEnvHiddenVar(p *uint, name string, env string, value uint, usage string) {
sysflag.FullHiddenVar(newUintValue(value, p), name, "", "", env, usage)
}
// 定义一个无符号整型的隐藏标志,并设置其名称、默认值和用法
func UintHiddenVar(p *uint, name string, value uint, usage string) {
sysflag.HiddenVar(newUintValue(value, p), name, usage)
}
// 定义一个无符号整型的隐藏标志,并设置其名称、标题、键、环境变量、默认值和用法,并返回指针
func UintFullHidden(name, title, key, env string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintFullHiddenVar(p, name, title, key, env, value, usage)
return p
}
// 定义一个无符号整型的隐藏标志,并设置其名称、标题、键、默认值和用法,并返回指针
func UintConfigHidden(name, title, key string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintConfigHiddenVar(p, name, title, key, value, usage)
return p
}
// 定义一个无符号整型的隐藏标志,并设置其名称、环境变量、默认值和用法,并返回指针
func UintEnvHidden(name, env string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintEnvHiddenVar(p, name, env, value, usage)
return p
}
// 定义一个无符号整型的隐藏标志,并设置其名称、默认值和用法,并返回指针
func UintHidden(name string, value uint, usage string) *uint {
p := new(uint)
sysflag.UintHiddenVar(p, name, value, usage)
return p
}
// Uint64类型定义
// 定义一个64位无符号整型的标志,并设置其名称、标题、键、环境变量、默认值和用法
func Uint64FullVar(p *uint64, name string, title, key, env string, value uint64, usage string) {
sysflag.FullVar(newUint64Value(value, p), name, title, key, env, usage)
}
// 定义64位无符号整型的标志,并设置其名称、标题、键、默认值和用法
func Uint64ConfigVar(p *uint64, name string, title, key string, value uint64, usage string) {
sysflag.FullVar(newUint64Value(value, p), name, title, key, "", usage)
}
// 定义一个64位无符号整型的标志,并设置其名称、环境变量、默认值和用法
func Uint64EnvVar(p *uint64, name string, env string, value uint64, usage string) {
sysflag.FullVar(newUint64Value(value, p), name, "", "", env, usage)
}
// Uint64Var函数用于将一个uint64类型的变量注册到命令行参数中
func Uint64Var(p *uint64, name string, value uint64, usage string) {
sysflag.FullVar(newUint64Value(value, p), name, "", "", "", usage)
}
// Uint64Full函数用于将一个uint64类型的变量注册到命令行参数中,并设置参数的名称、标题、键和值
func Uint64Full(name, title, key, env string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64FullVar(p, name, title, key, env, value, usage)
return p
}
// Uint64Config函数用于将一个uint64类型的变量注册到命令行参数中,并设置参数的名称、标题、键和值
func Uint64Config(name, title, key string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64ConfigVar(p, name, title, key, value, usage)
return p
}
// Uint64Env函数用于将一个uint64类型的变量注册到命令行参数中,并设置参数的名称、环境变量和值
func Uint64Env(name, env string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64EnvVar(p, name, env, value, usage)
return p
}
// Uint64函数用于将一个uint64类型的变量注册到命令行参数中,并设置参数的名称和值
func Uint64(name string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64Var(p, name, value, usage)
return p
}
// ----------------------------- Hidden -----------------------------
// Uint64类型定义(隐藏)
func Uint64FullHiddenVar(p *uint64, name string, title, key, env string, value uint64, usage string) {
sysflag.FullHiddenVar(newUint64Value(value, p), name, title, key, env, usage)
}
// Uint64类型定义(隐藏)
func Uint64ConfigHiddenVar(p *uint64, name string, title, key string, value uint64, usage string) {
sysflag.FullHiddenVar(newUint64Value(value, p), name, title, key, "", usage)
}
// Uint64类型定义(隐藏)
func Uint64EnvHiddenVar(p *uint64, name string, env string, value uint64, usage string) {
sysflag.FullHiddenVar(newUint64Value(value, p), name, "", "", env, usage)
}
// Uint64类型定义(隐藏)
func Uint64HiddenVar(p *uint64, name string, value uint64, usage string) {
sysflag.HiddenVar(newUint64Value(value, p), name, usage)
}
// Uint64类型定义(隐藏)
func Uint64FullHidden(name, title, key, env string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64FullHiddenVar(p, name, title, key, env, value, usage)
return p
}
// Uint64类型定义(隐藏)
func Uint64ConfigHidden(name, title, key string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64ConfigHiddenVar(p, name, title, key, value, usage)
return p
}
// Uint64类型定义(隐藏)
func Uint64EnvHidden(name, env string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64EnvHiddenVar(p, name, env, value, usage)
return p
}
// Uint64类型定义(隐藏)
func Uint64Hidden(name string, value uint64, usage string) *uint64 {
p := new(uint64)
sysflag.Uint64HiddenVar(p, name, value, usage)
return p
}