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I would love to see how no_gfx_api which is bindless, uses GPU pointers and has global barriers compares to traditional rendering. It would also be nice to show how much code is it saving compared to Vulkan implementation of the same features!
I would love to see how no_gfx_api which is bindless, uses GPU pointers and has global barriers compares to traditional rendering. It would also be nice to show how much code is it saving compared to Vulkan implementation of the same features!