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docs: the roadmap catches up with 0.5.0, and the README names the site (#44)
Three things had gone stale the moment 0.5.0 shipped. The add-ons entry under Delivered still said "merged, and in the next release" - it is the release now, so it says 0.5.0. The presentation site was still sitting under Considering as something that might be worth doing, and it has been live for days. And nothing in the repo linked to discwright.com at all: the sidebar Website field points there, but the prose never did, which is the half people actually read and the half that gets copied elsewhere. Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
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‎README.md‎

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@@ -35,6 +35,8 @@ No installation. No dependencies. It is a single PowerShell script.
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There is nothing to install. DiscWright is a folder of scripts that runs from wherever you put it.
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[**discwright.com**](https://discwright.com) is the same thing with pictures, if you would rather send someone a page than a repo.
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1. **Download it.** [Releases](../../releases) for a fixed version, or **Code → Download ZIP** for the latest.
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2. **Unblock the ZIP *before* extracting.** Right-click it → **Properties** → tick **Unblock** → OK. Windows tags everything that came from the internet, and its built-in extractor copies that tag onto every file inside. Clearing it on the ZIP clears the whole folder in one go; skip this and you get a security prompt on every launch, and some setups will refuse to run the script at all.
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3. **Extract it anywhere.** Desktop, Documents, a USB stick. The launchers use relative paths, so there is no fixed install location and nothing to add to PATH.

‎ROADMAP.md‎

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## Delivered
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**A game's add-ons filed under the game** — asked for by someone building a
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multi-game disc; merged, and in the next release. Every entry used to take its own
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numbered folder, so a game and its DLC sat as siblings and eight top-level folders
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said nothing about what belonged to what. An add-on now lives in `Add-ons\` inside
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its game's folder, beside the manual and extras that were already filed there.
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**A game's add-ons filed under the game** — shipped in 0.5.0, asked for by someone
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building a multi-game disc. Every entry used to take its own numbered folder, so a
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game and its DLC sat as siblings and eight top-level folders said nothing about what
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belonged to what. An add-on now lives in `Add-ons\` inside its game's folder, beside
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the manual and extras that were already filed there.
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The two things this entry said had to be settled first were settled. Add-ons keep
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numbers of their own inside the folder, because the number is the menu order and
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being the *game* on a disc. Add-ons accept any `.exe`, but detecting a game still means
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finding a `setup_*.exe` — see *Installers that are not from GOG* under Considering.
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**A presentation site** — live at [discwright.com](https://discwright.com). Somewhere
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plainer than a README to read before deciding to run an unsigned script: what a disc
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does when you put it in, what the menu looks like, and where to get it. The README
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stays the technical one.
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## Later
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**Artwork without the detour through an image editor.** Two requests that meet in the
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might justify the complexity. A music player will not.
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- **Menu themes.** The menu is one layout with configurable artwork. Named presets would
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let a disc look like its own era instead of looking like DiscWright.
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- **A presentation site.** Mainly to give people something plainer than a README to read
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before deciding to run an unsigned script.
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- **PowerShell 7.** The one known blocker is gone: the ISO builder no longer compiles
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with `/unsafe`, so it no longer needs `Add-Type -CompilerParameters`. Whether anything
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else stops it — WinForms, the COM interop, apartment state — has not been tested, and

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