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# Runtime / generated
Logs/
Cache/
Temp/
tmp/
artifacts/
dist/
Releases/
TestResults/
coverage/
# .NET
bin/
obj/
.vs/
# IDEs
.vscode/
.idea/
*.user
*.suo
# OS
Thumbs.db
Desktop.ini
.DS_Store
# Local PMM state
Data/runtime*
Data/settings*
*.local
*.bak
*.old
*.tmp
*.log
# User/game data - never commit
# Anchor these runtime folders to the repository root. Unanchored names such as
# "Saves/" and "GameReference/" also hide the real source modules under
# PMM/Modules, which made a GitHub Desktop commit silently omit four files.
/Saves/
/Saved/
/SaveGames/
/GameReference/
/VanillaGameReference/
Data/GameReference/
# Intake/quarantine is not validated knowledge
Knowledge/Incoming/
Knowledge/Quarantine/
Knowledge/Rejected/
# Release packages belong in GitHub Releases
*.zip
*.7z
# Secrets / credentials
.env
.env.*
!.env.example
*.pfx
*.p12
*.key
secrets.json
appsettings.Development.json
# PMM portable runtime workspace (always local/generated)
PMM/Workspace/
# Repository-local development outputs
Development/Artifacts/
Development/Temp/
Development/TestResults/
# Unreal / Palworld payloads must not be committed
*.pak
*.ucas
*.utoc
oo2core_9_win64.dll
# Per-machine MCP client paths
/.codex/config.toml