diff --git a/src/game/UISkillTreeDlg.cpp b/src/game/UISkillTreeDlg.cpp index 63c5fab7..cfaeda20 100644 --- a/src/game/UISkillTreeDlg.cpp +++ b/src/game/UISkillTreeDlg.cpp @@ -284,10 +284,8 @@ bool CUISkillTreeDlg::ReceiveMessage(CN3UIBase * pSender, DWORD dwMsg) { (pSender->m_szID == "btn_sorcerer2") || (pSender->m_szID == "btn_shaman2")) { SetPageInIconRegion(3, 0); } - //if( (pSender->m_szID == "btn_ranger3") || (pSender->m_szID == "btn_blade3") || (pSender->m_szID == "btn_mage3") || - // (pSender->m_szID == "btn_cleric3") || (pSender->m_szID == "btn_hunter3") || (pSender->m_szID == "btn_berserker3") || - // (pSender->m_szID == "btn_sorcerer3") || (pSender->m_szID == "btn_shaman3") ) - // SetPageInIconRegion(4, 0); + if(pSender->m_szID == "btn_master") + SetPageInIconRegion(4, 0); } // Temp Define @@ -551,7 +549,7 @@ void CUISkillTreeDlg::PointPushUpButton(int iValue) { break; } } - + /* if (iValue == 7) { switch (CGameBase::s_pPlayer->m_InfoBase.eNation) { case NATION_KARUS: // Ä«·ç½º.. @@ -603,7 +601,7 @@ void CUISkillTreeDlg::PointPushUpButton(int iValue) { break; } } - + */ switch (iValue) { case 1: pStrName2 = (CN3UIString *)GetChildByID("string_0"); @@ -1371,6 +1369,46 @@ void CUISkillTreeDlg::ButtonVisibleStateSet() { //pButton = (CN3UIButton* )GetChildByID("btn_sorcerer3"); ASSET_4 break; + case CLASS_KA_GUARDIAN: + pButton = (CN3UIButton *)GetChildByID("btn_berserker0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_berserker1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_berserker2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + + case CLASS_KA_PENETRATOR: + pButton = (CN3UIButton *)GetChildByID("btn_hunter0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_hunter1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_hunter2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + + case CLASS_KA_NECROMANCER: + pButton = (CN3UIButton *)GetChildByID("btn_sorcerer0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_sorcerer1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_sorcerer2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + + case CLASS_KA_DARKPRIEST: + pButton = (CN3UIButton *)GetChildByID("btn_shaman0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_shaman1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_shaman2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + case CLASS_EL_BLADE: pButton = (CN3UIButton *)GetChildByID("btn_blade0"); ASSET_1 @@ -1410,6 +1448,46 @@ void CUISkillTreeDlg::ButtonVisibleStateSet() { ASSET_3 //pButton = (CN3UIButton* )GetChildByID("btn_mage3"); ASSET_4 break; + + case CLASS_EL_PROTECTOR: + pButton = (CN3UIButton *)GetChildByID("btn_blade0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_blade1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_blade2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + + case CLASS_EL_ASSASIN: + pButton = (CN3UIButton *)GetChildByID("btn_ranger0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_ranger1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_ranger2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + + case CLASS_EL_ENCHANTER: + pButton = (CN3UIButton *)GetChildByID("btn_mage0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_mage1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_mage2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; + + case CLASS_EL_DRUID: + pButton = (CN3UIButton *)GetChildByID("btn_cleric0"); + ASSET_1 + pButton = (CN3UIButton *)GetChildByID("btn_cleric1"); + ASSET_2 + pButton = (CN3UIButton *)GetChildByID("btn_cleric2"); + ASSET_3 + //pButton = (CN3UIButton* )GetChildByID("btn_master"); ASSET_4 + break; } } @@ -1617,7 +1695,7 @@ void CUISkillTreeDlg::AllClearImageByName(const std::string & szFN, bool bTrueOr CN3UIBase * pBase = NULL; CN3UIButton * pButton = NULL; for (int i = 0; i < 4; i++) { - pBase = GetChildBaseByName(std::format("img_{}{}", szFN, i)); + pBase = GetChildBaseByName(std::format("img_{}_{}", szFN, i)); if (pBase) { pBase->SetVisible(bTrueOrNot); } @@ -1638,6 +1716,7 @@ void CUISkillTreeDlg::AllClearImageByName(const std::string & szFN, bool bTrueOr void CUISkillTreeDlg::SetPageInCharRegion() // ¹®ÀÚ ¿ª¿ª¿¡¼­ ÇöÀç ÆäÀÌÁö ¼³Á¤.. { + CN3UIBase * pBaseNonMaster; AllClearImageByName("public", false); switch (CGameBase::s_pPlayer->m_InfoBase.eNation) { @@ -1646,6 +1725,10 @@ void CUISkillTreeDlg::SetPageInCharRegion() // AllClearImageByName("berserker", false); AllClearImageByName("sorcerer", false); AllClearImageByName("shaman", false); + AllClearImageByName("Shadow Knight", false); // Master Class + AllClearImageByName("Elemental Lord", false); // Master Class + AllClearImageByName("Shadow Bane", false); // Master Class + AllClearImageByName("Berserker Hero", false); // Master Class // Á÷¾÷.. switch (CGameBase::s_pPlayer->m_InfoBase.eClass) { @@ -1671,6 +1754,42 @@ void CUISkillTreeDlg::SetPageInCharRegion() // case CLASS_KA_SHAMAN: AllClearImageByName("shaman", true); break; + + case CLASS_KA_GUARDIAN: + AllClearImageByName("berserker", true); + AllClearImageByName("Berserker Hero", true); + pBaseNonMaster = GetChildImageByName("img_berserker"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; + + case CLASS_KA_PENETRATOR: + AllClearImageByName("hunter", true); + AllClearImageByName("Shadow Bane", true); + pBaseNonMaster = GetChildImageByName("img_hunter"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; + + case CLASS_KA_NECROMANCER: + AllClearImageByName("sorcerer", true); + AllClearImageByName("Elemental Lord", true); + pBaseNonMaster = GetChildImageByName("img_sorcerer"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; + + case CLASS_KA_DARKPRIEST: + AllClearImageByName("shaman", true); + AllClearImageByName("Shadow Knight", true); + pBaseNonMaster = GetChildImageByName("img_shaman"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; } break; @@ -1679,6 +1798,10 @@ void CUISkillTreeDlg::SetPageInCharRegion() // AllClearImageByName("blade", false); AllClearImageByName("mage", false); AllClearImageByName("cleric", false); + AllClearImageByName("Paladin", false); // Master Class + AllClearImageByName("Arc Mage", false); // Master Class + AllClearImageByName("kasar hood", false); // Master Class + AllClearImageByName("Blade Master", false); // Master Class // Á÷¾÷.. switch (CGameBase::s_pPlayer->m_InfoBase.eClass) { @@ -1704,6 +1827,42 @@ void CUISkillTreeDlg::SetPageInCharRegion() // case CLASS_EL_CLERIC: AllClearImageByName("cleric", true); break; + + case CLASS_EL_PROTECTOR: + AllClearImageByName("blade", true); + AllClearImageByName("Blade Master", true); + pBaseNonMaster = GetChildImageByName("img_blade"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; + + case CLASS_EL_ASSASIN: + AllClearImageByName("ranger", true); + AllClearImageByName("kasar hood", true); + pBaseNonMaster = GetChildImageByName("img_ranger"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; + + case CLASS_EL_ENCHANTER: + AllClearImageByName("mage", true); + AllClearImageByName("Arc Mage", true); + pBaseNonMaster = GetChildImageByName("img_mage"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; + + case CLASS_EL_DRUID: + AllClearImageByName("cleric", true); + AllClearImageByName("Paladin", true); + pBaseNonMaster = GetChildImageByName("img_cleric"); + if (pBaseNonMaster) { + pBaseNonMaster->SetVisible(false); + } + break; } break; }