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Adding MAKE_ITEM_GROUP #247

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@UTengine

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Description

We need to make an item_group array that gets data from the database (DoFieldExchange(CFieldExchange), then tie it to
AIServer npc.cpp.
Openko has implemented this, here is a link that serves as an example.

_MAKE_ITEM_GROUP * pGroup = g_pMain->m_MakeItemGroupArray.GetData(pItem->iItem[j]);
https://github.com/srmeier/KnightOnline/blob/80268e2fa971389a3e94c430966a7943c2631dbf/Server/AIServer/Npc.cpp#L3389

Use case

Item_groups consist of around 30 columns of drops that ties it to the monster item drop's.
Currently we are missing out on a lot of drops.
image
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Are you willing to work on and submit a PR to address the issue?

  • Yes I am willing to submit a PR!

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enhancementNew feature or requestofficial_featureFeature that exists in the official game that needs implementing

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