fix(release): include runtime model assets in app updates #9
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| name: mac-build | |
| on: | |
| push: | |
| branches: | |
| - ci/** | |
| - main | |
| - dev | |
| - release-0.2 | |
| pull_request: | |
| branches: | |
| - main | |
| - dev | |
| - release-0.2 | |
| workflow_dispatch: | |
| jobs: | |
| build: | |
| name: macOS CPU | |
| runs-on: macos-14 | |
| env: | |
| BUILD_DIR: build/ci-macos-cpu | |
| steps: | |
| - name: Checkout | |
| uses: actions/checkout@v4 | |
| - name: Configure | |
| run: | | |
| cmake -S . -B "$BUILD_DIR" \ | |
| -DCMAKE_BUILD_TYPE=Debug \ | |
| -DENGINE_ENABLE_CUDA=OFF \ | |
| -DENGINE_ENABLE_VULKAN=OFF \ | |
| -DENGINE_ENABLE_METAL=OFF \ | |
| -DENGINE_ENABLE_OPENMP=OFF \ | |
| -DGGML_OPENMP=OFF | |
| - name: Build | |
| run: | | |
| cmake --build "$BUILD_DIR" \ | |
| --parallel "$(sysctl -n hw.logicalcpu)" \ | |
| --target audiocpp_cli audiocpp_server audiocpp_gguf |