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93 lines (79 loc) · 1.22 KB
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<canvas id ="gc" width="700" height="700"> </canvas>
<script>
window.onload = function()
{
canv=document.getElementById("gc");
ctx = canv.getContext("2d");
document.addEventListener("keydown",keyPush);
setInterval(game,1000/15);
}
px=py=10;
gs=tc=20;
ax=ay=15;
xv=yv=0;
trail=[];
tail = 5;
function game()
{
px+=xv;
py+=yv;
if(px<0)
{
px= tc-1;
}
if(px>tc-1)
{
px= 0;
}
if(py<0)
{
py= tc-1;
}
if(py>tc-1)
{
py= 0;
}
ctx.fillStyle="black";
ctx.fillRect(0,0,canv.width,canv.height);
ctx.fillStyle="lime";
for(var i=0;i<trail.length;i++)
{
ctx.fillRect(trail[i].x*gs, trail[i].y*gs, gs-2, gs-2);
if(trail[i].x==px && trail[i].y==py)
{
tail = 5;
}
}
trail.push({x:px, y:py});
while(trail.length>tail)
{
trail.shift();
}
if(ax==px && ay==py)
{
tail++;
ax=Math.floor(Math.random()*tc);
ay=Math.floor(Math.random()*tc);
}
ctx.fillStyle="red";
ctx.fillRect(ax*gs,ay*gs,gs-2,gs-2);
}
function keyPush(evt)
{
switch(evt.keyCode)
{
case 37:
xv=-1;yv=0;
break;
case 38:
xv=0;yv=-1;
break;
case 39:
xv=1;yv=0;
break;
case 40:
xv=0;yv=1;
break;
}
}
</script>