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EAX 1.0 - Stereo music playback converts to mono #179

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@Doze-D

I've been fiddling with this pack with Martian Gothic Unification, as that game has EAX 1.0 support. Natively the game uses QSound QMDX.DLL to handle the conversation with hardware, but when I use any of these OpenAL/DSOAL packs to enable the EAX, game detects the EAX and it plays the mono audio files correctly. However, the music is stored in stereo in the game files, and should be played purely as stereo. But, the DSOAL/EAX seems to convert those stereo tracks to mono and pan them to the middle.

I did deeper research about QSound and accidentally stumbled upon their QMixer SDK header file, which might be useful over here with this project, since a lot of games did use QSound stuff in them back in the day.

https://www.mediafire.com/file/pggbojevs0cekt0/qmixer.h/file

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