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Drag is old Kaboom code which still needs to be fixed. It's actually damping, since drag would be through a medium, and depend on geometry. Damping is a ratio, so it should be

this.vel.x *= 1.0 / (1.0 + this.damping * k.dt());
this.vel.y *= 1.0 / (1.0 + this.damping * k.dt());

The physics framerate is always 50fps, regardless of the display framerate.

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