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Clicker vs users hand (HandsDetected problem)? #2

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@jvhgamer

"HandsDetected determines if the hand is currently detected or not.
HandDetected tracks the hand detected state.
Returns true if the list of tracked hands is not empty.
"

HandsDetected is set to true when the HoloLens clicker sends its first input. Afterword this initial input, it appears to not have any effect on HandsDetected.

Is this the intended behavior? Is it possible to prevent the clicker from interacting with HandsDetected when its first input is sent?

Ask this because I'm using a GUI that is only visible when the users hand is present. I'm using the clicker for different behaviors when the GUI is not visible. Unfortunately as mentioned prior, when the clicker sends its first input it flips HandsDetected and causes undesired behavior.

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