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Balancing all around
1 parent 7080c44 commit a2d0398

23 files changed

Lines changed: 202 additions & 18 deletions

documentation/updates/0.26.0.md

Lines changed: 7 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,8 +17,13 @@
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- Added 'Scrying Communication' production method to government administrations
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- Replaced 'Rune Etched Paper' goods icon
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- Replaced 'Rune Carving' technology icon
20+
- Replaced 'Magocracy' law icon
21+
- Replaced 'Arcane Organization' law icons
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- Moved magic units into their own combat unit groups
2123
- Improved New Samadore starting economy
24+
- Improved Arcturian Dominion starting economy
25+
- Improved Orkish Kingdom starting economy
26+
- Improved Min Raetia starting economy
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## Arcanists
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- Increased career length from 5-10 years to 10-15 years
@@ -49,4 +54,5 @@
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- Removed broken HBC split state in Yukon Territories
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- Min Raetia now starts with Peasant Proprietorship instead of Homesteading
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- Orkish Kingdom now starts with Peasant Proprietorship instead of Homesteading
52-
- Fixed 'Mana Artillery' being unlocked by researching the Defense in Depth technology
57+
- Fixed 'Mana Artillery' being unlocked by researching the Defense in Depth technology
58+
- Added missing wealth and literacy setup effects (should improve compatibility with balancing mods)
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mod/common/buildings/300_gate_overwrites.txt

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@@ -65,12 +65,6 @@ INJECT:building_chemical_plant = {
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}
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INJECT:building_logging_camp = {
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production_method_groups = {
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pmg_gate_mana_fertilizer
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}
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}
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INJECT:building_chemical_plant = {
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production_method_groups = {
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pmg_gate_tree_regeneration
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}

mod/common/history/buildings/400_dominion.txt

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@@ -99,7 +99,9 @@
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create_building = {
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building = building_textile_mill
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add_ownership = {
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country = {
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building = {
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type = building_textile_mill
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region = STATE_ZAMBIA
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country = c:GATE_AD
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levels = 2
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}
@@ -110,7 +112,9 @@
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create_building = {
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building = building_furniture_manufactory
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add_ownership = {
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country = {
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building = {
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type = building_furniture_manufactory
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region = STATE_ZAMBIA
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country = c:GATE_AD
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levels = 1
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}
@@ -184,7 +188,9 @@
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create_building = {
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building = building_logging_camp
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add_ownership = {
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country = {
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building = {
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type = building_logging_camp
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region = STATE_ZAMBIA
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country = c:GATE_AD
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levels = 2
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}
@@ -285,6 +291,17 @@
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}
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reserves = 1
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}
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create_building = {
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building = building_government_administration
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add_ownership = {
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country = {
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country = c:GATE_AD
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levels = 2
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}
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}
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reserves = 1
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activate_production_methods = { pm_horizontal_drawer_cabinets }
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}
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create_building = {
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building = building_sugar_plantation
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add_ownership = {
@@ -300,6 +317,32 @@
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}
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reserves = 1
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}
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create_building = {
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building = building_livestock_ranch
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add_ownership = {
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building = {
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type = building_gate_mage_tower
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country = c:GATE_AD
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levels = 1
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region = STATE_ZAMBEZI
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}
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}
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activate_production_methods = {
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pm_butchering_tools
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pm_simple_ranch
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pm_standard_fences
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pm_unrefrigerated
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}
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reserves = 1
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}
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create_building = {
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building = building_gate_mana_extractor
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level = 2
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activate_production_methods = {
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pm_gate_mage_ritual_extraction
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}
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reserves = 1
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}
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create_building = {
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building = building_logging_camp
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add_ownership = {
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pm_road_carts
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}
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}
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create_building = {
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building = building_coal_mine
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add_ownership = {
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building = {
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type = building_financial_district
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country = c:GATE_AD
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levels = 1
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region = STATE_ZAMBEZI
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}
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}
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reserves = 1
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activate_production_methods = {
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pm_picks_and_shovels_building_coal_mine
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pm_gate_crystal_explosives_building_coal_mine
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pm_no_steam_automation
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pm_road_carts
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}
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}
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create_building = {
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building = building_gate_elven_forest
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reserves = 1

mod/common/history/buildings/401_mountain_kingdom.txt

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@@ -214,7 +214,7 @@
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building = {
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type = building_financial_district
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country = c:GATE_MK
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levels = 5
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levels = 6
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region = STATE_TYROL
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}
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}
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pm_automation_disabled
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}
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}
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create_building = {
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building = building_wheat_farm
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add_ownership = {
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building = {
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type = building_financial_district
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country = c:GATE_MK
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levels = 4
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region = STATE_TYROL
284+
}
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}
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reserves = 1
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activate_production_methods = {
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pm_soil_enriching_farming
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pm_citrus_orchards
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pm_tools
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}
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}
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create_building = {
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building = building_vineyard
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add_ownership = {
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building = {
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type = building_vineyard
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country = c:GATE_MK
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levels = 2
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region = STATE_TYROL
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}
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}
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reserves = 1
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activate_production_methods = {
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default_building_vineyard
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pm_road_carts
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}
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}
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}
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}
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s:STATE_SOUTH_TYROL = {

mod/common/history/buildings/402_orcish_kingdom.txt

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@@ -323,4 +323,50 @@
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}
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}
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# 'Lualaba' (actually Congo Orientale)
327+
s:STATE_CONGO_ORIENTALE = {
328+
region_state:GATE_OK = {
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create_building = {
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building = building_millet_farm
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add_ownership = {
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building = {
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type = building_millet_farm
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country = c:GATE_OK
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levels = 1
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region = STATE_CONGO_ORIENTALE
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}
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}
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reserves = 1
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}
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}
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}
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s:STATE_GABON = {
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region_state:GATE_OK = {
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create_building = {
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building = building_fishing_wharf
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add_ownership = {
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building = {
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type = building_fishing_wharf
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country = c:GATE_OK
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levels = 1
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region = STATE_GABON
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}
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}
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reserves = 1
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}
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create_building = {
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building = building_banana_plantation
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add_ownership = {
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building = {
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type = building_banana_plantation
363+
country = c:GATE_OK
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levels = 1
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region = STATE_GABON
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}
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}
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reserves = 1
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}
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}
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}
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}

mod/common/history/countries/gbn - ursalith.txt

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c:GATE_BN = {
33
effect_starting_technology_tier_4_tech = yes
44
effect_starting_politics_conservative = yes
5-
effect_starting_pop_literacy_low = yes
6-
effect_starting_pop_wealth_low = yes
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# Technology
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gate_learn_magic = yes

mod/common/history/countries/gmk - mountain kingdom.txt

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# Technological partnership with Bavaria (BAV)
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effect_starting_technology_tier_2_tech = yes
55
effect_starting_politics_conservative = yes
6-
effect_starting_pop_literacy_very_high = yes
7-
effect_starting_pop_wealth_high = yes
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# Technology
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gate_learn_magic = yes

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