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I've figured out I need to "MeshBehaviour" to a gameobject and then add mesh providers. But I'm a bit stumped at this point. Can you provide a very simple working test scene to give me an idea of how to start experimenting?
I've figured out I need to "MeshBehaviour" to a gameobject and then add mesh providers. But I'm a bit stumped at this point. Can you provide a very simple working test scene to give me an idea of how to start experimenting?