Skip to content

[Mods] add a 'requires' flag in mods? #246

Description

@PaulSeitz

Some of the mods may be complex enough to require other mods to work properly, for example I tested seaquest mods that completly re-vamp spawning and need a supporting base mod that patches some of the base spawning behavior to work correctly.
Maybe users should be warned if they try to load one of these mods without loading the dependencies?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions