Oops! The game crashed:
[SMODS _ "src/ui.lua"]:46: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.
This crash may be caused by continuing a run that was started on a previous version of Steamodded. Try creating a new run.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1620a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Deluxe Consumables by JeffVi [ID: JeffDeluxeConsumablesPack, Priority: 1000, Version: 1.0.1, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
3: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8bJumboFork, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) field C function 'stencil'
(4) Lua field 'reset_stencil_stack' at Steamodded file 'src/ui.lua:46'
(5) Lua field 'push_to_stencil_stack' at Steamodded file 'src/ui.lua:13'
Local variables:
stencil_fn = Lua function '?' (defined at line 81 of chunk [SMODS _ "src/ui.lua"])
old_level = number: 0
new_level = number: 1
(6) Lua method 'draw_children' at Steamodded file 'src/ui.lua:81'
Local variables:
self = table: 0x0bdc7240 {click_offset:table: 0x0bc71318, children:table: 0x0bdc7268, parent:table: 0x0b8ca728, T:table: 0x0bc712f0, offset:table: 0x0bde7908, role:table: 0x0c5db128 (more...)}
stenciled = boolean: true
v = nil
h = number: 1
(7) Lua method 'draw' at file 'engine/ui.lua:311'
Local variables:
self = table: 0x0b8ca728 {click_offset:table: 0x0c3d8740, children:table: 0x0bb884e0, parent:table: 0x0b50d358, T:table: 0x0c4f9048, offset:table: 0x0be601a0, role:table: 0x0c592dd8 (more...)}
(8) Lua field 'cached_draw' at file 'engine/ui.lua:841'
Local variables:
self = table: 0x0b50d358 {click_offset:table: 0x0c331400, children:table: 0x0c3f22e0, parent:table: 0x0bb3f180, T:table: 0x0b9fee48, offset:table: 0x0b978388, role:table: 0x0b6ff730 (more...)}
shader = nil
send = nil
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(9) Lua method 'draw_self' at file 'engine/ui.lua:907'
Local variables:
self = table: 0x0b50d358 {click_offset:table: 0x0c331400, children:table: 0x0c3f22e0, parent:table: 0x0bb3f180, T:table: 0x0b9fee48, offset:table: 0x0b978388, role:table: 0x0b6ff730 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
element_shaders = table: 0x0c2c8868 {1:false}
(for generator) = C function: builtin#6
(for state) = table: 0x0c2c8868 {1:false}
(for control) = number: 1
_ = number: 1
v = boolean: false
(10) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:556'
Local variables:
self = table: 0x0bb3f180 {pixellated_rect:table: 0x0ba9c840, click_offset:table: 0x0bb2f658, children:table: 0x0b610120, parent:table: 0x0c31e858, T:table: 0x0b5d22f0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b610120 {1:table: 0x0b46a7f8, 2:table: 0x0b50d358, 3:table: 0x0c3f2330}
(for control) = number: nan
k = number: 2
v = table: 0x0b50d358 {click_offset:table: 0x0c331400, children:table: 0x0c3f22e0, parent:table: 0x0bb3f180, T:table: 0x0b9fee48, offset:table: 0x0b978388, role:table: 0x0b6ff730 (more...)}
(11) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0bb3f180 {pixellated_rect:table: 0x0ba9c840, click_offset:table: 0x0bb2f658, children:table: 0x0b610120, parent:table: 0x0c31e858, T:table: 0x0b5d22f0 (more...)}
stenciled = boolean: false
(12) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0c31e858 {click_offset:table: 0x0b3c4c88, children:table: 0x0bb3f130, parent:table: 0x0b977968, T:table: 0x0b9764b0, offset:table: 0x0b8951b8, role:table: 0x0c30c950 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0bb3f130 {1:table: 0x0bb3f180}
(for control) = number: nan
k = number: 1
v = table: 0x0bb3f180 {pixellated_rect:table: 0x0ba9c840, click_offset:table: 0x0bb2f658, children:table: 0x0b610120, parent:table: 0x0c31e858, T:table: 0x0b5d22f0 (more...)}
(13) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0c31e858 {click_offset:table: 0x0b3c4c88, children:table: 0x0bb3f130, parent:table: 0x0b977968, T:table: 0x0b9764b0, offset:table: 0x0b8951b8, role:table: 0x0c30c950 (more...)}
stenciled = boolean: false
(14) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b977968 {click_offset:table: 0x0bc746f0, children:table: 0x0b977990, parent:table: 0x0b9bcd38, T:table: 0x0b332ce8, offset:table: 0x0bbd0078, role:table: 0x0ba9faa0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b977990 {1:table: 0x0b90eab8, 2:table: 0x0c31e858, 3:table: 0x0bdb34d8}
(for control) = number: nan
k = number: 2
v = table: 0x0c31e858 {click_offset:table: 0x0b3c4c88, children:table: 0x0bb3f130, parent:table: 0x0b977968, T:table: 0x0b9764b0, offset:table: 0x0b8951b8, role:table: 0x0c30c950 (more...)}
(15) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b977968 {click_offset:table: 0x0bc746f0, children:table: 0x0b977990, parent:table: 0x0b9bcd38, T:table: 0x0b332ce8, offset:table: 0x0bbd0078, role:table: 0x0ba9faa0 (more...)}
stenciled = boolean: false
(16) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b9bcd38 {pixellated_rect:table: 0x0c316cc8, click_offset:table: 0x0bc79f90, children:table: 0x0b9bcd60, parent:table: 0x0b7633c8, T:table: 0x0b734558 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b9bcd60 {1:table: 0x0bc80e78, 2:table: 0x0c4785f8, 3:table: 0x0b977968}
(for control) = number: nan
k = number: 3
v = table: 0x0b977968 {click_offset:table: 0x0bc746f0, children:table: 0x0b977990, parent:table: 0x0b9bcd38, T:table: 0x0b332ce8, offset:table: 0x0bbd0078, role:table: 0x0ba9faa0 (more...)}
(17) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b9bcd38 {pixellated_rect:table: 0x0c316cc8, click_offset:table: 0x0bc79f90, children:table: 0x0b9bcd60, parent:table: 0x0b7633c8, T:table: 0x0b734558 (more...)}
stenciled = boolean: false
(18) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b7633c8 {pixellated_rect:table: 0x0c261d68, click_offset:table: 0x0b649880, children:table: 0x0b99a530, parent:table: 0x0c46e450, T:table: 0x0bef23e8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b99a530 {1:table: 0x0b9bcd38}
(for control) = number: nan
k = number: 1
v = table: 0x0b9bcd38 {pixellated_rect:table: 0x0c316cc8, click_offset:table: 0x0bc79f90, children:table: 0x0b9bcd60, parent:table: 0x0b7633c8, T:table: 0x0b734558 (more...)}
(19) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b7633c8 {pixellated_rect:table: 0x0c261d68, click_offset:table: 0x0b649880, children:table: 0x0b99a530, parent:table: 0x0c46e450, T:table: 0x0bef23e8 (more...)}
stenciled = boolean: false
(20) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0c46e450 {click_offset:table: 0x0c39fea8, children:table: 0x0c46e478, parent:table: 0x0b7149b8, T:table: 0x0bdda950, offset:table: 0x0c41fee8, role:table: 0x0c5116f8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0c46e478 {1:table: 0x0b7633c8, info:table: 0x0b3da938}
(for control) = number: nan
k = number: 1
v = table: 0x0b7633c8 {pixellated_rect:table: 0x0c261d68, click_offset:table: 0x0b649880, children:table: 0x0b99a530, parent:table: 0x0c46e450, T:table: 0x0bef23e8 (more...)}
(21) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0c46e450 {click_offset:table: 0x0c39fea8, children:table: 0x0c46e478, parent:table: 0x0b7149b8, T:table: 0x0bdda950, offset:table: 0x0c41fee8, role:table: 0x0c5116f8 (more...)}
stenciled = boolean: false
(22) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b7149b8 {click_offset:table: 0x0c509738, children:table: 0x0c389628, parent:table: 0x0bb09980, T:table: 0x0c509710, offset:table: 0x0c489080, role:table: 0x0b9e1748 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0c389628 {1:table: 0x0c46e450}
(for control) = number: nan
k = number: 1
v = table: 0x0c46e450 {click_offset:table: 0x0c39fea8, children:table: 0x0c46e478, parent:table: 0x0b7149b8, T:table: 0x0bdda950, offset:table: 0x0c41fee8, role:table: 0x0c5116f8 (more...)}
(23) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b7149b8 {click_offset:table: 0x0c509738, children:table: 0x0c389628, parent:table: 0x0bb09980, T:table: 0x0c509710, offset:table: 0x0c489080, role:table: 0x0b9e1748 (more...)}
stenciled = boolean: false
(24) Lua method 'draw' at file 'engine/ui.lua:311'
Local variables:
self = table: 0x0bb09980 {velocity:table: 0x0b976b40, offset:table: 0x0c395d90, click_offset:table: 0x0c2d5ea8, shadow_parrallax:table: 0x0bbbc860, children:table: 0x0bbbf4d0 (more...)}
(25) Lua upvalue 'gameDrawRef' at file 'game.lua:3121'
Local variables:
self = table: 0x0b430a10 {F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x0c3f6710, F_QUIT_BUTTON:true, HUD_tags:table: 0x0bdfa360, F_ENGLISH_ONLY:false (more...)}
(for generator) = C function: next
(for state) = table: 0x0b41fde0 {1:table: 0x0bb09980}
(for control) = number: nan
k = number: 1
v = table: 0x0bb09980 {velocity:table: 0x0b976b40, offset:table: 0x0c395d90, click_offset:table: 0x0c2d5ea8, shadow_parrallax:table: 0x0bbbc860, children:table: 0x0bbbf4d0 (more...)}
(26) Lua method 'draw' at Steamodded file 'src/ui.lua:59'
Local variables:
self = table: 0x0b430a10 {F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x0c3f6710, F_QUIT_BUTTON:true, HUD_tags:table: 0x0bdfa360, F_ENGLISH_ONLY:false (more...)}
(27) Lua field 'draw' at file 'main.lua:1030'
(28) Lua function '?' at file 'main.lua:965' (best guess)
(29) global C function 'xpcall'
(30) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 933 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Oops! The game crashed:
[SMODS _ "src/ui.lua"]:46: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.
This crash may be caused by continuing a run that was started on a previous version of Steamodded. Try creating a new run.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0
BETA-1620a-STEAMODDEDJumboFork, Uses Lovely]LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Deluxe Consumables by JeffVi [ID: JeffDeluxeConsumablesPack, Priority: 1000, Version: 1.0.1, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
3: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b
Lovely Mods:
Stack Traceback
(3) field C function 'stencil'
(4) Lua field 'reset_stencil_stack' at Steamodded file 'src/ui.lua:46'
(5) Lua field 'push_to_stencil_stack' at Steamodded file 'src/ui.lua:13'
Local variables:
stencil_fn = Lua function '?' (defined at line 81 of chunk [SMODS _ "src/ui.lua"])
old_level = number: 0
new_level = number: 1
(6) Lua method 'draw_children' at Steamodded file 'src/ui.lua:81'
Local variables:
self = table: 0x0bdc7240 {click_offset:table: 0x0bc71318, children:table: 0x0bdc7268, parent:table: 0x0b8ca728, T:table: 0x0bc712f0, offset:table: 0x0bde7908, role:table: 0x0c5db128 (more...)}
stenciled = boolean: true
v = nil
h = number: 1
(7) Lua method 'draw' at file 'engine/ui.lua:311'
Local variables:
self = table: 0x0b8ca728 {click_offset:table: 0x0c3d8740, children:table: 0x0bb884e0, parent:table: 0x0b50d358, T:table: 0x0c4f9048, offset:table: 0x0be601a0, role:table: 0x0c592dd8 (more...)}
(8) Lua field 'cached_draw' at file 'engine/ui.lua:841'
Local variables:
self = table: 0x0b50d358 {click_offset:table: 0x0c331400, children:table: 0x0c3f22e0, parent:table: 0x0bb3f180, T:table: 0x0b9fee48, offset:table: 0x0b978388, role:table: 0x0b6ff730 (more...)}
shader = nil
send = nil
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(9) Lua method 'draw_self' at file 'engine/ui.lua:907'
Local variables:
self = table: 0x0b50d358 {click_offset:table: 0x0c331400, children:table: 0x0c3f22e0, parent:table: 0x0bb3f180, T:table: 0x0b9fee48, offset:table: 0x0b978388, role:table: 0x0b6ff730 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
element_shaders = table: 0x0c2c8868 {1:false}
(for generator) = C function: builtin#6
(for state) = table: 0x0c2c8868 {1:false}
(for control) = number: 1
_ = number: 1
v = boolean: false
(10) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:556'
Local variables:
self = table: 0x0bb3f180 {pixellated_rect:table: 0x0ba9c840, click_offset:table: 0x0bb2f658, children:table: 0x0b610120, parent:table: 0x0c31e858, T:table: 0x0b5d22f0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b610120 {1:table: 0x0b46a7f8, 2:table: 0x0b50d358, 3:table: 0x0c3f2330}
(for control) = number: nan
k = number: 2
v = table: 0x0b50d358 {click_offset:table: 0x0c331400, children:table: 0x0c3f22e0, parent:table: 0x0bb3f180, T:table: 0x0b9fee48, offset:table: 0x0b978388, role:table: 0x0b6ff730 (more...)}
(11) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0bb3f180 {pixellated_rect:table: 0x0ba9c840, click_offset:table: 0x0bb2f658, children:table: 0x0b610120, parent:table: 0x0c31e858, T:table: 0x0b5d22f0 (more...)}
stenciled = boolean: false
(12) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0c31e858 {click_offset:table: 0x0b3c4c88, children:table: 0x0bb3f130, parent:table: 0x0b977968, T:table: 0x0b9764b0, offset:table: 0x0b8951b8, role:table: 0x0c30c950 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0bb3f130 {1:table: 0x0bb3f180}
(for control) = number: nan
k = number: 1
v = table: 0x0bb3f180 {pixellated_rect:table: 0x0ba9c840, click_offset:table: 0x0bb2f658, children:table: 0x0b610120, parent:table: 0x0c31e858, T:table: 0x0b5d22f0 (more...)}
(13) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0c31e858 {click_offset:table: 0x0b3c4c88, children:table: 0x0bb3f130, parent:table: 0x0b977968, T:table: 0x0b9764b0, offset:table: 0x0b8951b8, role:table: 0x0c30c950 (more...)}
stenciled = boolean: false
(14) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b977968 {click_offset:table: 0x0bc746f0, children:table: 0x0b977990, parent:table: 0x0b9bcd38, T:table: 0x0b332ce8, offset:table: 0x0bbd0078, role:table: 0x0ba9faa0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b977990 {1:table: 0x0b90eab8, 2:table: 0x0c31e858, 3:table: 0x0bdb34d8}
(for control) = number: nan
k = number: 2
v = table: 0x0c31e858 {click_offset:table: 0x0b3c4c88, children:table: 0x0bb3f130, parent:table: 0x0b977968, T:table: 0x0b9764b0, offset:table: 0x0b8951b8, role:table: 0x0c30c950 (more...)}
(15) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b977968 {click_offset:table: 0x0bc746f0, children:table: 0x0b977990, parent:table: 0x0b9bcd38, T:table: 0x0b332ce8, offset:table: 0x0bbd0078, role:table: 0x0ba9faa0 (more...)}
stenciled = boolean: false
(16) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b9bcd38 {pixellated_rect:table: 0x0c316cc8, click_offset:table: 0x0bc79f90, children:table: 0x0b9bcd60, parent:table: 0x0b7633c8, T:table: 0x0b734558 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b9bcd60 {1:table: 0x0bc80e78, 2:table: 0x0c4785f8, 3:table: 0x0b977968}
(for control) = number: nan
k = number: 3
v = table: 0x0b977968 {click_offset:table: 0x0bc746f0, children:table: 0x0b977990, parent:table: 0x0b9bcd38, T:table: 0x0b332ce8, offset:table: 0x0bbd0078, role:table: 0x0ba9faa0 (more...)}
(17) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b9bcd38 {pixellated_rect:table: 0x0c316cc8, click_offset:table: 0x0bc79f90, children:table: 0x0b9bcd60, parent:table: 0x0b7633c8, T:table: 0x0b734558 (more...)}
stenciled = boolean: false
(18) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b7633c8 {pixellated_rect:table: 0x0c261d68, click_offset:table: 0x0b649880, children:table: 0x0b99a530, parent:table: 0x0c46e450, T:table: 0x0bef23e8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0b99a530 {1:table: 0x0b9bcd38}
(for control) = number: nan
k = number: 1
v = table: 0x0b9bcd38 {pixellated_rect:table: 0x0c316cc8, click_offset:table: 0x0bc79f90, children:table: 0x0b9bcd60, parent:table: 0x0b7633c8, T:table: 0x0b734558 (more...)}
(19) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b7633c8 {pixellated_rect:table: 0x0c261d68, click_offset:table: 0x0b649880, children:table: 0x0b99a530, parent:table: 0x0c46e450, T:table: 0x0bef23e8 (more...)}
stenciled = boolean: false
(20) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0c46e450 {click_offset:table: 0x0c39fea8, children:table: 0x0c46e478, parent:table: 0x0b7149b8, T:table: 0x0bdda950, offset:table: 0x0c41fee8, role:table: 0x0c5116f8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0c46e478 {1:table: 0x0b7633c8, info:table: 0x0b3da938}
(for control) = number: nan
k = number: 1
v = table: 0x0b7633c8 {pixellated_rect:table: 0x0c261d68, click_offset:table: 0x0b649880, children:table: 0x0b99a530, parent:table: 0x0c46e450, T:table: 0x0bef23e8 (more...)}
(21) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0c46e450 {click_offset:table: 0x0c39fea8, children:table: 0x0c46e478, parent:table: 0x0b7149b8, T:table: 0x0bdda950, offset:table: 0x0c41fee8, role:table: 0x0c5116f8 (more...)}
stenciled = boolean: false
(22) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x0b7149b8 {click_offset:table: 0x0c509738, children:table: 0x0c389628, parent:table: 0x0bb09980, T:table: 0x0c509710, offset:table: 0x0c489080, role:table: 0x0b9e1748 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x0c389628 {1:table: 0x0c46e450}
(for control) = number: nan
k = number: 1
v = table: 0x0c46e450 {click_offset:table: 0x0c39fea8, children:table: 0x0c46e478, parent:table: 0x0b7149b8, T:table: 0x0bdda950, offset:table: 0x0c41fee8, role:table: 0x0c5116f8 (more...)}
(23) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x0b7149b8 {click_offset:table: 0x0c509738, children:table: 0x0c389628, parent:table: 0x0bb09980, T:table: 0x0c509710, offset:table: 0x0c489080, role:table: 0x0b9e1748 (more...)}
stenciled = boolean: false
(24) Lua method 'draw' at file 'engine/ui.lua:311'
Local variables:
self = table: 0x0bb09980 {velocity:table: 0x0b976b40, offset:table: 0x0c395d90, click_offset:table: 0x0c2d5ea8, shadow_parrallax:table: 0x0bbbc860, children:table: 0x0bbbf4d0 (more...)}
(25) Lua upvalue 'gameDrawRef' at file 'game.lua:3121'
Local variables:
self = table: 0x0b430a10 {F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x0c3f6710, F_QUIT_BUTTON:true, HUD_tags:table: 0x0bdfa360, F_ENGLISH_ONLY:false (more...)}
(for generator) = C function: next
(for state) = table: 0x0b41fde0 {1:table: 0x0bb09980}
(for control) = number: nan
k = number: 1
v = table: 0x0bb09980 {velocity:table: 0x0b976b40, offset:table: 0x0c395d90, click_offset:table: 0x0c2d5ea8, shadow_parrallax:table: 0x0bbbc860, children:table: 0x0bbbf4d0 (more...)}
(26) Lua method 'draw' at Steamodded file 'src/ui.lua:59'
Local variables:
self = table: 0x0b430a10 {F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x0c3f6710, F_QUIT_BUTTON:true, HUD_tags:table: 0x0bdfa360, F_ENGLISH_ONLY:false (more...)}
(27) Lua field 'draw' at file 'main.lua:1030'
(28) Lua function '?' at file 'main.lua:965' (best guess)
(29) global C function 'xpcall'
(30) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 933 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])