After a lot of trial and error i found what was causing the crashes, it's that setting. Here's the crash log:
Oops! The game crashed:
[SMODS _ "src/ui.lua"]:46: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1606b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Grim by mathguy [ID: GRM, Version: 1.3, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
3: Partner by baimao [ID: partner, Priority: -10, Version: 1.0.2g, Uses Lovely]
4: Paperback by Paperback Team [ID: paperback, Version: 0.8.1, Uses Lovely]
5: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
6: Banner by SylviBlossom [ID: banner, Version: 1.2.1, Uses Lovely]
7: All in Jest by Nevernamed, Survivalaren, RattlingSnow353, Jumbocarrot, ejwu2 [ID: allinjest, Priority: 9999, Version: 0.6.4, Uses Lovely]
8: Handy by SleepyG11 [ID: Handy, Version: 1.5.1p, Uses Lovely]
9: Grab Bag by Th30ne [ID: GrabBag, Version: 0.8.31p1, Uses Lovely]
10: Spectrum Framework by wingedcatgirl [ID: SpectrumFramework, Priority: 36, Version: 1.0.0BETA-20250904, Uses Lovely]
11: Finity by Freh, missingnumber [ID: finity, Priority: 1.1, Version: 1.4.7, Uses Lovely]
12: Amulet by frostice482, ... [ID: Amulet, Priority: -10000000000, Version: 3.5.2, Uses Lovely]
exp_color: default
thread_fix_num: yes
thread_fix: modify
13: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b~JumboFork, Uses Lovely]
14: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
15: Better Tags by WaffleDevs [ID: bettertags, Version: 1.0.4, Uses Lovely]
16: Prism by Blazingulag [ID: Prism, Version: 1.9.3, Uses Lovely]
17: Cryptid by MathIsFun, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.15a, Uses Lovely]
18: Manifold by ouiiskey [ID: manifold, Version: 1.0.4, Uses Lovely]
19: Save Rewinder by Liafonx [ID: save_rewinder, Priority: 26, Version: 1.6.2, Uses Lovely]
20: Custom Suit Order by DigitalDetective47 [ID: SuitOrder, Priority: 1.79e+308, Version: 1.0.2]
21: Unjankify by Blazingulag [ID: Unjank, Version: 1.0.0, Uses Lovely]
22: Held Joker by joelmforsyth [ID: HeldJoker, Version: 1.0.0]
23: Six Suits by Aure, Crimson Heart [ID: SixSuits, Priority: 37, Version: 1.2.1]
24: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
Lovely Mods:
1: BalatroAudioHotSwitch
Stack Traceback
(3) field C function 'stencil'
(4) Lua field 'reset_stencil_stack' at Steamodded file 'src/ui.lua:46'
(5) Lua field 'push_to_stencil_stack' at Steamodded file 'src/ui.lua:13'
Local variables:
stencil_fn = Lua function '?' (defined at line 81 of chunk [SMODS _ "src/ui.lua"])
old_level = number: 0
new_level = number: 1
(6) Lua method 'draw_children' at Steamodded file 'src/ui.lua:81'
Local variables:
self = table: 0x404b0870 {velocity:table: 0x404b3270, under_overlay:false, click_offset:table: 0x404b2960, UIT:7, alignment:table: 0x404b34b0, children:table: 0x404b0898 (more...)}
stenciled = boolean: true
v = nil
h = number: 1
(7) Lua method 'draw' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x404aa200 {click_offset:table: 0x404aedb8, children:table: 0x404af510, parent:table: 0x404bb7f8, T:table: 0x404aecc8, offset:table: 0x404afba8, role:table: 0x42f80c90 (more...)}
(8) Lua local '_draw' at file 'engine/ui.lua:845'
Local variables:
self = table: 0x404bb7f8 {click_offset:table: 0x42f7fb40, children:table: 0x404bb820, parent:table: 0x404bb498, T:table: 0x42f7fa50, offset:table: 0x42f80840, role:table: 0x42f80ab0 (more...)}
shader = nil
send = nil
(9) Lua method 'draw_self' at file 'engine/ui.lua:909'
Local variables:
self = table: 0x404bb7f8 {click_offset:table: 0x42f7fb40, children:table: 0x404bb820, parent:table: 0x404bb498, T:table: 0x42f7fa50, offset:table: 0x42f80840, role:table: 0x42f80ab0 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
_draw = Lua function '?' (defined at line 726 of chunk engine/ui.lua)
element_shader = nil
element_shaders = table: 0x444c4160 {1:table: 0x444c41a0}
(for generator) = C function: builtin#6
(for state) = table: 0x444c4160 {1:table: 0x444c41a0}
(for control) = number: 1
_ = number: 1
v = table: 0x444c41a0 {no_shader:true}
(10) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x404bb498 {pixellated_rect:table: 0x444c2208, click_offset:table: 0x42f822d8, children:table: 0x404bb4c0, parent:table: 0x404bb2f8, T:table: 0x42f821e8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404bb4c0 {1:table: 0x404bb638, 2:table: 0x404bb7f8, 3:table: 0x404bb998}
(for control) = number: nan
k = number: 2
v = table: 0x404bb7f8 {click_offset:table: 0x42f7fb40, children:table: 0x404bb820, parent:table: 0x404bb498, T:table: 0x42f7fa50, offset:table: 0x42f80840, role:table: 0x42f80ab0 (more...)}
(11) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404bb498 {pixellated_rect:table: 0x444c2208, click_offset:table: 0x42f822d8, children:table: 0x404bb4c0, parent:table: 0x404bb2f8, T:table: 0x42f821e8 (more...)}
stenciled = boolean: false
(12) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404bb2f8 {velocity:table: 0x42f83e40, under_overlay:false, click_offset:table: 0x42f83530, UIT:4, alignment:table: 0x42f84080, children:table: 0x404bb320 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404bb320 {1:table: 0x404bb498}
(for control) = number: nan
k = number: 1
v = table: 0x404bb498 {pixellated_rect:table: 0x444c2208, click_offset:table: 0x42f822d8, children:table: 0x404bb4c0, parent:table: 0x404bb2f8, T:table: 0x42f821e8 (more...)}
(13) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404bb2f8 {velocity:table: 0x42f83e40, under_overlay:false, click_offset:table: 0x42f83530, UIT:4, alignment:table: 0x42f84080, children:table: 0x404bb320 (more...)}
stenciled = boolean: false
(14) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404ba8c8 {click_offset:table: 0x42f847b8, children:table: 0x404ba8f0, parent:table: 0x404b8f18, T:table: 0x42f846c8, offset:table: 0x42f854b8, role:table: 0x42f85728 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404ba8f0 {1:table: 0x404baa68, 2:table: 0x404bb2f8}
(for control) = number: nan
k = number: 2
v = table: 0x404bb2f8 {velocity:table: 0x42f83e40, under_overlay:false, click_offset:table: 0x42f83530, UIT:4, alignment:table: 0x42f84080, children:table: 0x404bb320 (more...)}
(15) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404ba8c8 {click_offset:table: 0x42f847b8, children:table: 0x404ba8f0, parent:table: 0x404b8f18, T:table: 0x42f846c8, offset:table: 0x42f854b8, role:table: 0x42f85728 (more...)}
stenciled = boolean: false
(16) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8f18 {pixellated_rect:table: 0x4a22d738, click_offset:table: 0x42f85a40, children:table: 0x404b8f40, parent:table: 0x404b8d78, T:table: 0x42f85950 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8f40 {1:table: 0x404b90b8, 2:table: 0x404b97b8, 3:table: 0x404ba8c8}
(for control) = number: nan
k = number: 3
v = table: 0x404ba8c8 {click_offset:table: 0x42f847b8, children:table: 0x404ba8f0, parent:table: 0x404b8f18, T:table: 0x42f846c8, offset:table: 0x42f854b8, role:table: 0x42f85728 (more...)}
(17) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8f18 {pixellated_rect:table: 0x4a22d738, click_offset:table: 0x42f85a40, children:table: 0x404b8f40, parent:table: 0x404b8d78, T:table: 0x42f85950 (more...)}
stenciled = boolean: false
(18) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8d78 {pixellated_rect:table: 0x4a22bce0, click_offset:table: 0x42f86d60, children:table: 0x404b8da0, parent:table: 0x404b8bd8, T:table: 0x42f86c70 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8da0 {1:table: 0x404b8f18}
(for control) = number: nan
k = number: 1
v = table: 0x404b8f18 {pixellated_rect:table: 0x4a22d738, click_offset:table: 0x42f85a40, children:table: 0x404b8f40, parent:table: 0x404b8d78, T:table: 0x42f85950 (more...)}
(19) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8d78 {pixellated_rect:table: 0x4a22bce0, click_offset:table: 0x42f86d60, children:table: 0x404b8da0, parent:table: 0x404b8bd8, T:table: 0x42f86c70 (more...)}
stenciled = boolean: false
(20) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8bd8 {click_offset:table: 0x42f87f78, children:table: 0x404b8c00, parent:table: 0x404b8a38, T:table: 0x42f87e88, offset:table: 0x42f88b70, role:table: 0x42f88de0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8c00 {1:table: 0x404b8d78, info:table: 0x42f8c6d0}
(for control) = number: nan
k = number: 1
v = table: 0x404b8d78 {pixellated_rect:table: 0x4a22bce0, click_offset:table: 0x42f86d60, children:table: 0x404b8da0, parent:table: 0x404b8bd8, T:table: 0x42f86c70 (more...)}
(21) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8bd8 {click_offset:table: 0x42f87f78, children:table: 0x404b8c00, parent:table: 0x404b8a38, T:table: 0x42f87e88, offset:table: 0x42f88b70, role:table: 0x42f88de0 (more...)}
stenciled = boolean: false
(22) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8a38 {velocity:table: 0x42f89a00, under_overlay:false, click_offset:table: 0x42f89190, UIT:7, alignment:table: 0x42f89c40, children:table: 0x404b8a60 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8a60 {1:table: 0x404b8bd8}
(for control) = number: nan
k = number: 1
v = table: 0x404b8bd8 {click_offset:table: 0x42f87f78, children:table: 0x404b8c00, parent:table: 0x404b8a38, T:table: 0x42f87e88, offset:table: 0x42f88b70, role:table: 0x42f88de0 (more...)}
(23) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8a38 {velocity:table: 0x42f89a00, under_overlay:false, click_offset:table: 0x42f89190, UIT:7, alignment:table: 0x42f89c40, children:table: 0x404b8a60 (more...)}
stenciled = boolean: false
(24) Lua method 'draw' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x404b7460 {velocity:table: 0x404b7ce8, offset:table: 0x404b8378, click_offset:table: 0x404b7790, shadow_parrallax:table: 0x404b83d8, children:table: 0x404b7ae0 (more...)}
(25) Lua upvalue 'gameDrawRef' at file 'game.lua:3797'
Local variables:
self = table: 0x392c0168 {gold_bar:table: 0x3a2c4258, F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x48b09630, ultra_status:table: 0x3afb0038, F_QUIT_BUTTON:true (more...)}
(for generator) = C function: next
(for state) = table: 0x392e4478 {1:table: 0x404b7460}
(for control) = number: nan
k = number: 1
v = table: 0x404b7460 {velocity:table: 0x404b7ce8, offset:table: 0x404b8378, click_offset:table: 0x404b7790, shadow_parrallax:table: 0x404b83d8, children:table: 0x404b7ae0 (more...)}
(26) Lua method 'draw' at Steamodded file 'src/ui.lua:59'
Local variables:
self = table: 0x392c0168 {gold_bar:table: 0x3a2c4258, F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x48b09630, ultra_status:table: 0x3afb0038, F_QUIT_BUTTON:true (more...)}
(27) Lua field 'draw' at file 'main.lua:1077'
(28) Lua function '?' at file 'main.lua:992' (best guess)
(29) global C function 'xpcall'
(30) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 960 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
After a lot of trial and error i found what was causing the crashes, it's that setting. Here's the crash log:
Oops! The game crashed:
[SMODS _ "src/ui.lua"]:46: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0
BETA-1606b-STEAMODDEDBETA-20250904, Uses Lovely]LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Grim by mathguy [ID: GRM, Version: 1.3, Uses Lovely]
2: Card Sleeves by Larswijn [ID: CardSleeves, Priority: -10, Version: 1.9.1, Uses Lovely]
3: Partner by baimao [ID: partner, Priority: -10, Version: 1.0.2g, Uses Lovely]
4: Paperback by Paperback Team [ID: paperback, Version: 0.8.1, Uses Lovely]
5: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1e, Uses Lovely]
6: Banner by SylviBlossom [ID: banner, Version: 1.2.1, Uses Lovely]
7: All in Jest by Nevernamed, Survivalaren, RattlingSnow353, Jumbocarrot, ejwu2 [ID: allinjest, Priority: 9999, Version: 0.6.4, Uses Lovely]
8: Handy by SleepyG11 [ID: Handy, Version: 1.5.1p, Uses Lovely]
9: Grab Bag by Th30ne [ID: GrabBag, Version: 0.8.31p1, Uses Lovely]
10: Spectrum Framework by wingedcatgirl [ID: SpectrumFramework, Priority: 36, Version: 1.0.0
11: Finity by Freh, missingnumber [ID: finity, Priority: 1.1, Version: 1.4.7, Uses Lovely]
12: Amulet by frostice482, ... [ID: Amulet, Priority: -10000000000, Version: 3.5.2, Uses Lovely]
exp_color: default
thread_fix_num: yes
thread_fix: modify
13: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b~JumboFork, Uses Lovely]
14: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.6, Uses Lovely]
15: Better Tags by WaffleDevs [ID: bettertags, Version: 1.0.4, Uses Lovely]
16: Prism by Blazingulag [ID: Prism, Version: 1.9.3, Uses Lovely]
17: Cryptid by MathIsFun, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.15a, Uses Lovely]
18: Manifold by ouiiskey [ID: manifold, Version: 1.0.4, Uses Lovely]
19: Save Rewinder by Liafonx [ID: save_rewinder, Priority: 26, Version: 1.6.2, Uses Lovely]
20: Custom Suit Order by DigitalDetective47 [ID: SuitOrder, Priority: 1.79e+308, Version: 1.0.2]
21: Unjankify by Blazingulag [ID: Unjank, Version: 1.0.0, Uses Lovely]
22: Held Joker by joelmforsyth [ID: HeldJoker, Version: 1.0.0]
23: Six Suits by Aure, Crimson Heart [ID: SixSuits, Priority: 37, Version: 1.2.1]
24: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
Lovely Mods:
1: BalatroAudioHotSwitch
Stack Traceback
(3) field C function 'stencil'
(4) Lua field 'reset_stencil_stack' at Steamodded file 'src/ui.lua:46'
(5) Lua field 'push_to_stencil_stack' at Steamodded file 'src/ui.lua:13'
Local variables:
stencil_fn = Lua function '?' (defined at line 81 of chunk [SMODS _ "src/ui.lua"])
old_level = number: 0
new_level = number: 1
(6) Lua method 'draw_children' at Steamodded file 'src/ui.lua:81'
Local variables:
self = table: 0x404b0870 {velocity:table: 0x404b3270, under_overlay:false, click_offset:table: 0x404b2960, UIT:7, alignment:table: 0x404b34b0, children:table: 0x404b0898 (more...)}
stenciled = boolean: true
v = nil
h = number: 1
(7) Lua method 'draw' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x404aa200 {click_offset:table: 0x404aedb8, children:table: 0x404af510, parent:table: 0x404bb7f8, T:table: 0x404aecc8, offset:table: 0x404afba8, role:table: 0x42f80c90 (more...)}
(8) Lua local '_draw' at file 'engine/ui.lua:845'
Local variables:
self = table: 0x404bb7f8 {click_offset:table: 0x42f7fb40, children:table: 0x404bb820, parent:table: 0x404bb498, T:table: 0x42f7fa50, offset:table: 0x42f80840, role:table: 0x42f80ab0 (more...)}
shader = nil
send = nil
(9) Lua method 'draw_self' at file 'engine/ui.lua:909'
Local variables:
self = table: 0x404bb7f8 {click_offset:table: 0x42f7fb40, children:table: 0x404bb820, parent:table: 0x404bb498, T:table: 0x42f7fa50, offset:table: 0x42f80840, role:table: 0x42f80ab0 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
_draw = Lua function '?' (defined at line 726 of chunk engine/ui.lua)
element_shader = nil
element_shaders = table: 0x444c4160 {1:table: 0x444c41a0}
(for generator) = C function: builtin#6
(for state) = table: 0x444c4160 {1:table: 0x444c41a0}
(for control) = number: 1
_ = number: 1
v = table: 0x444c41a0 {no_shader:true}
(10) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:557'
Local variables:
self = table: 0x404bb498 {pixellated_rect:table: 0x444c2208, click_offset:table: 0x42f822d8, children:table: 0x404bb4c0, parent:table: 0x404bb2f8, T:table: 0x42f821e8 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404bb4c0 {1:table: 0x404bb638, 2:table: 0x404bb7f8, 3:table: 0x404bb998}
(for control) = number: nan
k = number: 2
v = table: 0x404bb7f8 {click_offset:table: 0x42f7fb40, children:table: 0x404bb820, parent:table: 0x404bb498, T:table: 0x42f7fa50, offset:table: 0x42f80840, role:table: 0x42f80ab0 (more...)}
(11) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404bb498 {pixellated_rect:table: 0x444c2208, click_offset:table: 0x42f822d8, children:table: 0x404bb4c0, parent:table: 0x404bb2f8, T:table: 0x42f821e8 (more...)}
stenciled = boolean: false
(12) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404bb2f8 {velocity:table: 0x42f83e40, under_overlay:false, click_offset:table: 0x42f83530, UIT:4, alignment:table: 0x42f84080, children:table: 0x404bb320 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404bb320 {1:table: 0x404bb498}
(for control) = number: nan
k = number: 1
v = table: 0x404bb498 {pixellated_rect:table: 0x444c2208, click_offset:table: 0x42f822d8, children:table: 0x404bb4c0, parent:table: 0x404bb2f8, T:table: 0x42f821e8 (more...)}
(13) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404bb2f8 {velocity:table: 0x42f83e40, under_overlay:false, click_offset:table: 0x42f83530, UIT:4, alignment:table: 0x42f84080, children:table: 0x404bb320 (more...)}
stenciled = boolean: false
(14) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404ba8c8 {click_offset:table: 0x42f847b8, children:table: 0x404ba8f0, parent:table: 0x404b8f18, T:table: 0x42f846c8, offset:table: 0x42f854b8, role:table: 0x42f85728 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404ba8f0 {1:table: 0x404baa68, 2:table: 0x404bb2f8}
(for control) = number: nan
k = number: 2
v = table: 0x404bb2f8 {velocity:table: 0x42f83e40, under_overlay:false, click_offset:table: 0x42f83530, UIT:4, alignment:table: 0x42f84080, children:table: 0x404bb320 (more...)}
(15) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404ba8c8 {click_offset:table: 0x42f847b8, children:table: 0x404ba8f0, parent:table: 0x404b8f18, T:table: 0x42f846c8, offset:table: 0x42f854b8, role:table: 0x42f85728 (more...)}
stenciled = boolean: false
(16) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8f18 {pixellated_rect:table: 0x4a22d738, click_offset:table: 0x42f85a40, children:table: 0x404b8f40, parent:table: 0x404b8d78, T:table: 0x42f85950 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8f40 {1:table: 0x404b90b8, 2:table: 0x404b97b8, 3:table: 0x404ba8c8}
(for control) = number: nan
k = number: 3
v = table: 0x404ba8c8 {click_offset:table: 0x42f847b8, children:table: 0x404ba8f0, parent:table: 0x404b8f18, T:table: 0x42f846c8, offset:table: 0x42f854b8, role:table: 0x42f85728 (more...)}
(17) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8f18 {pixellated_rect:table: 0x4a22d738, click_offset:table: 0x42f85a40, children:table: 0x404b8f40, parent:table: 0x404b8d78, T:table: 0x42f85950 (more...)}
stenciled = boolean: false
(18) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8d78 {pixellated_rect:table: 0x4a22bce0, click_offset:table: 0x42f86d60, children:table: 0x404b8da0, parent:table: 0x404b8bd8, T:table: 0x42f86c70 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8da0 {1:table: 0x404b8f18}
(for control) = number: nan
k = number: 1
v = table: 0x404b8f18 {pixellated_rect:table: 0x4a22d738, click_offset:table: 0x42f85a40, children:table: 0x404b8f40, parent:table: 0x404b8d78, T:table: 0x42f85950 (more...)}
(19) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8d78 {pixellated_rect:table: 0x4a22bce0, click_offset:table: 0x42f86d60, children:table: 0x404b8da0, parent:table: 0x404b8bd8, T:table: 0x42f86c70 (more...)}
stenciled = boolean: false
(20) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8bd8 {click_offset:table: 0x42f87f78, children:table: 0x404b8c00, parent:table: 0x404b8a38, T:table: 0x42f87e88, offset:table: 0x42f88b70, role:table: 0x42f88de0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8c00 {1:table: 0x404b8d78, info:table: 0x42f8c6d0}
(for control) = number: nan
k = number: 1
v = table: 0x404b8d78 {pixellated_rect:table: 0x4a22bce0, click_offset:table: 0x42f86d60, children:table: 0x404b8da0, parent:table: 0x404b8bd8, T:table: 0x42f86c70 (more...)}
(21) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8bd8 {click_offset:table: 0x42f87f78, children:table: 0x404b8c00, parent:table: 0x404b8a38, T:table: 0x42f87e88, offset:table: 0x42f88b70, role:table: 0x42f88de0 (more...)}
stenciled = boolean: false
(22) Lua upvalue 'uieDrawChildrenRef' at file 'engine/ui.lua:558'
Local variables:
self = table: 0x404b8a38 {velocity:table: 0x42f89a00, under_overlay:false, click_offset:table: 0x42f89190, UIT:7, alignment:table: 0x42f89c40, children:table: 0x404b8a60 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x404b8a60 {1:table: 0x404b8bd8}
(for control) = number: nan
k = number: 1
v = table: 0x404b8bd8 {click_offset:table: 0x42f87f78, children:table: 0x404b8c00, parent:table: 0x404b8a38, T:table: 0x42f87e88, offset:table: 0x42f88b70, role:table: 0x42f88de0 (more...)}
(23) Lua method 'draw_children' at Steamodded file 'src/ui.lua:104'
Local variables:
self = table: 0x404b8a38 {velocity:table: 0x42f89a00, under_overlay:false, click_offset:table: 0x42f89190, UIT:7, alignment:table: 0x42f89c40, children:table: 0x404b8a60 (more...)}
stenciled = boolean: false
(24) Lua method 'draw' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x404b7460 {velocity:table: 0x404b7ce8, offset:table: 0x404b8378, click_offset:table: 0x404b7790, shadow_parrallax:table: 0x404b83d8, children:table: 0x404b7ae0 (more...)}
(25) Lua upvalue 'gameDrawRef' at file 'game.lua:3797'
Local variables:
self = table: 0x392c0168 {gold_bar:table: 0x3a2c4258, F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x48b09630, ultra_status:table: 0x3afb0038, F_QUIT_BUTTON:true (more...)}
(for generator) = C function: next
(for state) = table: 0x392e4478 {1:table: 0x404b7460}
(for control) = number: nan
k = number: 1
v = table: 0x404b7460 {velocity:table: 0x404b7ce8, offset:table: 0x404b8378, click_offset:table: 0x404b7790, shadow_parrallax:table: 0x404b83d8, children:table: 0x404b7ae0 (more...)}
(26) Lua method 'draw' at Steamodded file 'src/ui.lua:59'
Local variables:
self = table: 0x392c0168 {gold_bar:table: 0x3a2c4258, F_GUIDE:false, F_CRASH_REPORTS:false, booster_pack_sparkles:table: 0x48b09630, ultra_status:table: 0x3afb0038, F_QUIT_BUTTON:true (more...)}
(27) Lua field 'draw' at file 'main.lua:1077'
(28) Lua function '?' at file 'main.lua:992' (best guess)
(29) global C function 'xpcall'
(30) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 960 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])