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Game Crashes When "Consuming" Cracker Cards #57

Description

@Deaconblue4

When attempting to discard a "cracker" card type, thus destroying the card, the game crashes with the following error:

Oops! The game crashed:
functions/state_events.lua:898: attempt to index a nil value

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1531zeebee-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b
JumboFork, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) Lua field 'evaluate_play' at file 'functions/state_events.lua:898'
Local variables:
e = nil
text = string: "NULL"
disp_text = string: "NULL"
poker_hands = table: 0x22f9b4c0 {Flush House:table: 0x212eadb8, top:table: 0x214a4bc8, Pair:table: 0x218b6a08, bunc_Spectrum:table: 0x2172c338, bunc_Deal:table: 0x214a4bc8, Two Pair:table: 0x20ee0dd0 (more...)}
scoring_hand = table: 0x21644258 {}
non_loc_disp_text = string: "NULL"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = table: 0x21f4bd78 {}
(*temporary) = string: "NULL"
(*temporary) = string: "NULL"
(*temporary) = table: 0x22f9b4c0 {Flush House:table: 0x212eadb8, top:table: 0x214a4bc8, Pair:table: 0x218b6a08, bunc_Spectrum:table: 0x2172c338, bunc_Deal:table: 0x214a4bc8, Two Pair:table: 0x20ee0dd0 (more...)}
(*temporary) = table: 0x21644258 {}
(*temporary) = string: "NULL"
(*temporary) = table: 0x21f4bd78 {}
(*temporary) = C function: builtin#6
(*temporary) = table: 0x22442b20 {1:table: 0x22a83da0, 2:table: 0x2237d758, 3:table: 0x214bd168}
(*temporary) = number: 3
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 3
(*temporary) = table: 0x214bd168 {}
(*temporary) = number: nan
(*temporary) = number: 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 2
(*temporary) = table: 0x21c10918 {}
(*temporary) = table: 0x21c10940 {1:table: 0x21283560}
(*temporary) = table: 0x21c109a8 {}
(*temporary) = number: 6.09687e-149
(*temporary) = table: 0x22008830 {poker_hands:table: 0x22f9b4c0, display_name:NULL, scoring_name:NULL, scoring_hand:table: 0x21644258, full_hand:table: 0x21b4f438, cardarea:table: 0x21a613a0 (more...)}
(*temporary) = table: 0x214bd168 {}
(*temporary) = nil
(*temporary) = table: 0x21c10940 {1:table: 0x21283560}
(*temporary) = number: 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 1
(*temporary) = table: 0x21283560 {}
(*temporary) = string: "individual"
(*temporary) = table: 0x21bb9308 {click_offset:table: 0x21d89598, children:table: 0x21bb87d8, animation:table: 0x21e3d248, offset:table: 0x21bce2c0, role:table: 0x21bcd2f8, last_aligned:-1 (more...)}
(*temporary) = table: 0x21c109a8 {}
(*temporary) = number: 2
(*temporary) = table: 0x21283560 {}
(*temporary) = string: "retriggers"
(*temporary) = table: 0x21bb9308 {click_offset:table: 0x21d89598, children:table: 0x21bb87d8, animation:table: 0x21e3d248, offset:table: 0x21bce2c0, role:table: 0x21bcd2f8, last_aligned:-1 (more...)}
(*temporary) = string: "attempt to index a nil value"
(4) Lua field 'func' at file 'functions/state_events.lua:830'
(5) Lua method 'handle' at file 'engine/event.lua:96'
Local variables:
self = table: 0x22d67bf0 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x22b44578, delay:0, complete:false, time:54.768397280428, blocking:true (more...)}
_results = table: 0x218f55b0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:184'
Local variables:
self = table: 0x2157bad0 {queues:table: 0x2157baf8, queue_last_processed:28, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:28.375961116695 (more...)}
dt = number: 0.0166552
forced = nil
(for generator) = C function: next
(for state) = table: 0x2157baf8 {unlock:table: 0x2157bbe8, other:table: 0x2157bc88, tutorial:table: 0x2157bc38, base:table: 0x2157bc10, achievement:table: 0x2157bc60}
(for control) = number: nan
k = string: "base"
v = table: 0x2157bc10 {1:table: 0x218bb268, 2:table: 0x22b8efe8, 3:table: 0x22d67bf0, 4:table: 0x22d67a20, 5:table: 0x220833a8, 6:table: 0x22f9a190}
blocked = boolean: false
i = number: 3
results = table: 0x218f55b0 {blocking:true, pause_skip:false, time_done:false, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2647'
Local variables:
self = table: 0x20e279d8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x21e3d038, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x21adee80 (more...)}
dt = number: 0.0166552
http_resp = nil
(8) Lua upvalue 'bunc_original_game_update' at Steamodded file 'src/ui.lua:439'
Local variables:
self = table: 0x20e279d8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x21e3d038, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x21adee80 (more...)}
dt = number: 0.0166552
(9) Lua method 'update' at file 'Bunco.lua:1070' (from mod with id Bunco)
Local variables:
self = table: 0x20e279d8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x21e3d038, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x21adee80 (more...)}
dt = number: 0.0166552
(10) Lua field 'update' at file 'main.lua:1023'
Local variables:
dt = number: 0.0166552
(11) Lua function '?' at file 'main.lua:962' (best guess)
(12) global C function 'xpcall'
(13) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 933 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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