Oops! The game crashed:
functions/misc_functions.lua:1956: attempt to index field 'vars' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: amulet by frostice482, ... [ID: amulet, Version: 3.2.4, Uses Lovely]
2: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8bJumboFork, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua global 'localize' at file 'functions/misc_functions.lua:1956'
Local variables:
args = table: 0x12c25620 {set:Stake, type:descriptions, nodes:table: 0x12295cf0, key:stake_bunc_cyan, AUT:table: 0x12c25648}
misc_cat = nil
loc_target = table: 0x11ec9c90 {name_parsed:table: 0x1261a898, text_parsed:table: 0x1261a160, name:Cyan Stake, text:table: 0x11ec9cf0}
ret_string = nil
(for generator) = C function: builtin#6
(for state) = table: 0x1261a160 {1:table: 0x1261a1f0, 2:table: 0x1261a4d8, 3:table: 0x1261a6c8}
(for control) = number: 2
_ = number: 2
lines = table: 0x1261a4d8 {1:table: 0x1261a668}
final_line = table: 0x122a5160 {}
final_name_assembled_string = string: ""
(for generator) = C function: builtin#6
(for state) = table: 0x1261a4d8 {1:table: 0x1261a668}
(for control) = number: 1
_ = number: 1
part = table: 0x1261a668 {strings:table: 0x1261a550, control:table: 0x1261a578}
assembled_string = string: "("
(for generator) = C function: builtin#6
(for state) = table: 0x1261a550 {1:(, 2:table: 0x1261a5f8, 3:)}
(for control) = number: 2
_ = number: 2
subpart = table: 0x1261a5f8 {1:1}
(*temporary) = string: "("
(*temporary) = Lua function '?' (defined at line 698 of chunk [SMODS _ "src/utils.lua"])
(*temporary) = nil
(*temporary) = number: 1
(*temporary) = number: 1
(*temporary) = table: 0x11b6a1a8 {1:0.30980392156863, 2:0.38823529411765, 3:0.40392156862745, 4:1}
(*temporary) = table: 0x12375610 {1:bunc_Halberds, 2:bunc_Fleurons, 3:Diamonds, 4:Clubs, 5:Hearts, 6:Spades}
(*temporary) = number: 6
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 6
(*temporary) = string: "spades"
(*temporary) = table: 0x1278db40 {1:0.23529411764706, 2:0.26274509803922, 3:0.4078431372549, 4:1}
(*temporary) = table: 0x11ef5778 {click_offset:table: 0x12cdb6a0, children:table: 0x12410640, parent:table: 0x12c98c18, T:table: 0x12ce6160, offset:table: 0x12c20e98, role:table: 0x12087ee0 (more...)}
(*temporary) = string: "attempt to index field 'vars' (a nil value)"
(4) Lua field 'stake_description' at file 'functions/UI_definitions.lua:5800'
Local variables:
_stake = number: 8
_stake_center = table: 0x127123e0 {loc_vars:function: 0x122d2b20, above_stake:stake_orange, _saved_d_u:true, original_key:cyan, mod:table: 0x121ec400, sticker_pos:table: 0x12715c50 (more...)}
ret_nodes = table: 0x12295cf0 {1:table: 0x11da6e10}
(5) Lua field 'viewed_stake_option' at file 'functions/UI_definitions.lua:5855'
Local variables:
stake_sprite = table: 0x12c03620 {click_offset:table: 0x12743510, children:table: 0x11ff17a0, sprite_pos:table: 0x12716108, T:table: 0x122c8068, offset:table: 0x12c63ea8, role:table: 0x122e0a00 (more...)}
(*temporary) = table: 0x12cd9488 {n:7, config:table: 0x1262a030}
(*temporary) = table: 0x12e4f4b0 {1:table: 0x12c24010}
(*temporary) = table: 0x11f57640 {n:3, config:table: 0x12cb36a8}
(*temporary) = table: 0x1264e7d8 {1:table: 0x12cb3708}
(6) Lua function '?' at file 'functions/button_callbacks.lua:1271' (best guess)
Local variables:
e = table: 0x1252df80 {click_offset:table: 0x11e5aa08, children:table: 0x11f35c78, parent:table: 0x12547498, T:table: 0x12dc7440, offset:table: 0x122e6c10, role:table: 0x122b2730 (more...)}
(*temporary) = table: 0x121d9c48 {func:RUN_SETUP_check_stake2, object:table: 0x12ba8010, colour:table: 0x11bd63c8, id:7}
(*temporary) = table: 0x11c80020 {remove_group:function: 0x11c80148, draw:function: 0x11c801c8, print_topology:function: 0x11c80288, recalculate:function: 0x11c801e8, init:function: 0x11c800e8 (more...)}
(*temporary) = table: 0x12324e40 {}
(7) Lua method 'update' at file 'engine/ui.lua:963'
Local variables:
self = table: 0x1252df80 {click_offset:table: 0x11e5aa08, children:table: 0x11f35c78, parent:table: 0x12547498, T:table: 0x12dc7440, offset:table: 0x122e6c10, role:table: 0x122b2730 (more...)}
dt = number: 0
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2729'
Local variables:
self = table: 0x11b98e08 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:8, sort_id:22, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0
http_resp = nil
move_dt = number: 0.00746836
(for generator) = C function: next
(for state) = table: 0x11c95e20 {1:table: 0x122ba8d8, 2:table: 0x12005300, 3:table: 0x124a76f8, 4:table: 0x1215bfb8, 5:table: 0x11ef5138, 6:table: 0x121efc58, 7:table: 0x121ec788 (more...)}
(for control) = number: nan
k = number: 523
v = table: 0x1252df80 {click_offset:table: 0x11e5aa08, children:table: 0x11f35c78, parent:table: 0x12547498, T:table: 0x12dc7440, offset:table: 0x122e6c10, role:table: 0x122b2730 (more...)}
(9) Lua upvalue 'bunc_original_game_update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x11b98e08 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:8, sort_id:22, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.00746836
(10) Lua method 'update' at file 'Bunco.lua:1070' (from mod with id Bunco)
Local variables:
self = table: 0x11b98e08 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:8, sort_id:22, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.00746836
(11) Lua field 'update' at file 'main.lua:1008'
Local variables:
dt = number: 0.00746836
(12) Lua function '?' at file 'main.lua:947' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 918 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Oops! The game crashed:
functions/misc_functions.lua:1956: attempt to index field 'vars' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0
BETA-1016c-STEAMODDEDJumboFork, Uses Lovely]LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: amulet by frostice482, ... [ID: amulet, Version: 3.2.4, Uses Lovely]
2: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean, ejwu [ID: Bunco, Priority: -1, Version: 5.4.8b
Lovely Mods:
Stack Traceback
(3) Lua global 'localize' at file 'functions/misc_functions.lua:1956'
Local variables:
args = table: 0x12c25620 {set:Stake, type:descriptions, nodes:table: 0x12295cf0, key:stake_bunc_cyan, AUT:table: 0x12c25648}
misc_cat = nil
loc_target = table: 0x11ec9c90 {name_parsed:table: 0x1261a898, text_parsed:table: 0x1261a160, name:Cyan Stake, text:table: 0x11ec9cf0}
ret_string = nil
(for generator) = C function: builtin#6
(for state) = table: 0x1261a160 {1:table: 0x1261a1f0, 2:table: 0x1261a4d8, 3:table: 0x1261a6c8}
(for control) = number: 2
_ = number: 2
lines = table: 0x1261a4d8 {1:table: 0x1261a668}
final_line = table: 0x122a5160 {}
final_name_assembled_string = string: ""
(for generator) = C function: builtin#6
(for state) = table: 0x1261a4d8 {1:table: 0x1261a668}
(for control) = number: 1
_ = number: 1
part = table: 0x1261a668 {strings:table: 0x1261a550, control:table: 0x1261a578}
assembled_string = string: "("
(for generator) = C function: builtin#6
(for state) = table: 0x1261a550 {1:(, 2:table: 0x1261a5f8, 3:)}
(for control) = number: 2
_ = number: 2
subpart = table: 0x1261a5f8 {1:1}
(*temporary) = string: "("
(*temporary) = Lua function '?' (defined at line 698 of chunk [SMODS _ "src/utils.lua"])
(*temporary) = nil
(*temporary) = number: 1
(*temporary) = number: 1
(*temporary) = table: 0x11b6a1a8 {1:0.30980392156863, 2:0.38823529411765, 3:0.40392156862745, 4:1}
(*temporary) = table: 0x12375610 {1:bunc_Halberds, 2:bunc_Fleurons, 3:Diamonds, 4:Clubs, 5:Hearts, 6:Spades}
(*temporary) = number: 6
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 6
(*temporary) = string: "spades"
(*temporary) = table: 0x1278db40 {1:0.23529411764706, 2:0.26274509803922, 3:0.4078431372549, 4:1}
(*temporary) = table: 0x11ef5778 {click_offset:table: 0x12cdb6a0, children:table: 0x12410640, parent:table: 0x12c98c18, T:table: 0x12ce6160, offset:table: 0x12c20e98, role:table: 0x12087ee0 (more...)}
(*temporary) = string: "attempt to index field 'vars' (a nil value)"
(4) Lua field 'stake_description' at file 'functions/UI_definitions.lua:5800'
Local variables:
_stake = number: 8
_stake_center = table: 0x127123e0 {loc_vars:function: 0x122d2b20, above_stake:stake_orange, _saved_d_u:true, original_key:cyan, mod:table: 0x121ec400, sticker_pos:table: 0x12715c50 (more...)}
ret_nodes = table: 0x12295cf0 {1:table: 0x11da6e10}
(5) Lua field 'viewed_stake_option' at file 'functions/UI_definitions.lua:5855'
Local variables:
stake_sprite = table: 0x12c03620 {click_offset:table: 0x12743510, children:table: 0x11ff17a0, sprite_pos:table: 0x12716108, T:table: 0x122c8068, offset:table: 0x12c63ea8, role:table: 0x122e0a00 (more...)}
(*temporary) = table: 0x12cd9488 {n:7, config:table: 0x1262a030}
(*temporary) = table: 0x12e4f4b0 {1:table: 0x12c24010}
(*temporary) = table: 0x11f57640 {n:3, config:table: 0x12cb36a8}
(*temporary) = table: 0x1264e7d8 {1:table: 0x12cb3708}
(6) Lua function '?' at file 'functions/button_callbacks.lua:1271' (best guess)
Local variables:
e = table: 0x1252df80 {click_offset:table: 0x11e5aa08, children:table: 0x11f35c78, parent:table: 0x12547498, T:table: 0x12dc7440, offset:table: 0x122e6c10, role:table: 0x122b2730 (more...)}
(*temporary) = table: 0x121d9c48 {func:RUN_SETUP_check_stake2, object:table: 0x12ba8010, colour:table: 0x11bd63c8, id:7}
(*temporary) = table: 0x11c80020 {remove_group:function: 0x11c80148, draw:function: 0x11c801c8, print_topology:function: 0x11c80288, recalculate:function: 0x11c801e8, init:function: 0x11c800e8 (more...)}
(*temporary) = table: 0x12324e40 {}
(7) Lua method 'update' at file 'engine/ui.lua:963'
Local variables:
self = table: 0x1252df80 {click_offset:table: 0x11e5aa08, children:table: 0x11f35c78, parent:table: 0x12547498, T:table: 0x12dc7440, offset:table: 0x122e6c10, role:table: 0x122b2730 (more...)}
dt = number: 0
(8) Lua upvalue 'gameUpdateRef' at file 'game.lua:2729'
Local variables:
self = table: 0x11b98e08 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:8, sort_id:22, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0
http_resp = nil
move_dt = number: 0.00746836
(for generator) = C function: next
(for state) = table: 0x11c95e20 {1:table: 0x122ba8d8, 2:table: 0x12005300, 3:table: 0x124a76f8, 4:table: 0x1215bfb8, 5:table: 0x11ef5138, 6:table: 0x121efc58, 7:table: 0x121ec788 (more...)}
(for control) = number: nan
k = number: 523
v = table: 0x1252df80 {click_offset:table: 0x11e5aa08, children:table: 0x11f35c78, parent:table: 0x12547498, T:table: 0x12dc7440, offset:table: 0x122e6c10, role:table: 0x122b2730 (more...)}
(9) Lua upvalue 'bunc_original_game_update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x11b98e08 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:8, sort_id:22, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.00746836
(10) Lua method 'update' at file 'Bunco.lua:1070' (from mod with id Bunco)
Local variables:
self = table: 0x11b98e08 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:8, sort_id:22, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false (more...)}
dt = number: 0.00746836
(11) Lua field 'update' at file 'main.lua:1008'
Local variables:
dt = number: 0.00746836
(12) Lua function '?' at file 'main.lua:947' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 918 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])