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Copy pathInit_Turtle.py
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190 lines (165 loc) · 4.44 KB
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import turtle
import os
final_barrier = turtle.Turtle()
final_barrier.speed(0)
final_barrier.hideturtle()
final_barrier.penup()
final_barrier.pensize(4)
final_barrier.color("red")
image_rechts = r"{}\rennt_rechts.gif".format(os.path.dirname(os.path.abspath(__file__)))
image_links = r"{}\rennt_links.gif".format(os.path.dirname(os.path.abspath(__file__)))
def initPlayer():
# Der Turtle wird eine .gif Datei zugewiesen, als welche die Turtle angezeigt wird
player = turtle.Turtle()
player.hideturtle()
screen = turtle.Screen()
screen.addshape(image_rechts)
player.shape(image_rechts)
# Verhindert, dass die Turtle eine Linie malt
player.penup()
player.speed(2)
return player
def setImage(myTurtle: turtle.Turtle, image):
screen = turtle.Screen()
screen.addshape(image)
myTurtle.shape(image)
def bewegeSpieler(player: turtle.Turtle, dir: str):
if dir == "a":
setImage(player, image_links)
else:
setImage(player, image_rechts)
def initRoom(number: int):
room = turtle.Turtle()
room.speed(0)
room.hideturtle()
room.penup()
room.back(150)
room.pendown()
room.pensize(1)
barrier = turtle.Turtle()
barrier.speed(0)
barrier.hideturtle()
barrier.penup()
barrier.pensize(4)
barrier.color("red")
return_room = [room]
if number == 0:
room.left(90)
room.forward(150)
room.left(90)
room.forward(250)
room.left(90)
room.forward(45)
room.right(90)
room.forward(75)
room.left(90)
room.forward(160)
room.left(90)
room.penup()
room.forward(45)
room.pendown()
room.left(90)
room.forward(80)
room.right(90)
room.forward(30)
room.right(90)
barrier.goto(room.xcor(), room.ycor())
barrier.pendown()
barrier.right(90)
barrier.back(80)
barrier.penup()
room.forward(105)
room.left(90)
room.forward(250)
room.left(90)
room.forward(100)
xLeft = -400
xRight = -150
yTop = 150
yBottom = -100
finish = [-480, -100]
special_room = [0, 0]
escape = [50]
elif number == 1:
room.left(90)
room.back(50)
room.forward(300)
room.left(90)
room.forward(300)
room.left(90)
room.forward(300)
room.left(90)
room.forward(220)
barrier.goto(room.xcor(), room.ycor())
barrier.pendown()
barrier.forward(40)
barrier.penup()
room.penup()
room.forward(40)
room.pendown()
room.forward(40)
room.back(40)
room.right(90)
room.forward(50)
room.left(90)
room.forward(40)
room.right(90)
room.forward(200)
room.right(90)
room.forward(200)
room.right(90)
room.forward(120)
final_barrier.goto(room.xcor(), room.ycor())
final_barrier.pendown()
final_barrier.left(90)
final_barrier.forward(80)
final_barrier.penup()
room.penup()
room.forward(80)
room.pendown()
room.left(30)
room.forward(58)
room.back(58)
room.right(120)
room.forward(120)
room.left(90)
room.forward(50)
room.right(90)
xLeft = -450
xRight = -150
yTop = 250
yBottom = -70
finish = [-235, -145]
special_room = [0, 0]
temp_esc = [xLeft, xRight, yTop, yBottom]
escape = [temp_esc, [[-340, -150, -130, -320], [-230, -150, -70, -130]]]
elif number == 2:
xLeft = -450
xRight = -150
yTop = 250
yBottom = -70
# links, rechts, oben, unten
connection = [-230, -150, -70, -130]
bottom_room = [-340, -150, -145, -320]
special_room = [connection, bottom_room]
finish = [-430, -140]
escape = [-150]
else:
xLeft = 0
xRight = 0
yTop = 0
yBottom = 0
finish = [0, 0]
special_room = [0, 0]
escape = [0]
return_room.append(xLeft)
return_room.append(xRight)
return_room.append(yTop)
return_room.append(yBottom)
return_room.append(finish)
return_room.append(special_room)
return_room.append(barrier)
if number == 2:
return_room.append(final_barrier)
return_room.append(escape)
return return_room