I don't like the current advancements system, It creates a copy of the character in order to demonstrate the changes without affecting the main one and never uses it. It's a pain.
I want to change the advancement system to be simpler, and to perform most of it's changes via the Modifier and rules systems
The Plan
I don't like the current advancements system, It creates a copy of the character in order to demonstrate the changes without affecting the main one and never uses it. It's a pain.
I want to change the advancement system to be simpler, and to perform most of it's changes via the Modifier and rules systems
The Plan
_prepareEmbeddedItemsMake items added by advancements have an origin variable that points back to the advancement item and the level it was addedThis is already doneAdvancementManagerfrom creating a clone of the actor