Armour in ME5e is quite different to DND5e.
Relevant changes:
- The chest peice determines base shields
- Armour peices can affect provide bonuses
- Armour peices can provide set bonuses
Armour Placement
Each armour peice can occupy one of 4 places:
- the head
- the chest
- the arms
- the legs
An actor can only wear one peice of armour on each placement
AC
AC is no longer determined by the armour, rather it is flat for armour placment and weight class. The following table details the defaults:
| Placement |
Light |
Medium |
Heavy |
| Chest |
+1 AC |
+2 AC |
+3 AC |
| Arms |
No bonus |
+1 AC |
+2 AC |
| Legs |
No bonus |
+1 AC |
+2 AC |
| Head |
No bonus |
No bonus |
No bonus |
| Body |
+1 AC |
+4 AC |
+7 AC |
As always the armour peices can have properties that increase the amount of AC they provide
Dex bonus, strength requirement, stealth
The bonuses and limitations of armour are now dependant on how many of each weight class of armour your wearing, the following table details this:
| If you're wearing... |
Dex Bonus |
Strength |
Stealth |
| 3+ pieces of Heavy armor |
- |
Str 16 |
Disadvantage |
| 2 pieces of Heavy armor |
- |
Str 15 |
Disadvantage |
| 1 piece of Heavy armor |
- |
Str 13 |
Disadvantage |
| 3+ pieces of Medium armor |
Max +2 |
Str 13 |
Disadvantage |
| 2 pieces of Medium armor |
Max +2 |
Str 12 |
- |
| 1 piece of Medium armor |
Max +2 |
- |
- |
| Light or no armor |
+ Dex modifier |
- |
- |
Body Armor is considered three pieces (arms, chest, and legs)
Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the Armor Bonuses and Limitations table shows “Str 12” or “Str 16” in the Strength column for an armor type, the armor reduces the wearer’s speed by 4 meters unless the wearer has a Strength score equal to or higher than the listed score.
Shields
An actor's base shields is determined by their chest peice, by default this is 5 shield points and a regen of 5, hwoever most chest peices set this to different values. Armour peices can have properties that increase this.
Set Bonus
Armour peices can form sets with other armour peices. These can grant set bonuses which give extra depending on how much of the set you have equipped.
Armour in ME5e is quite different to DND5e.
Relevant changes:
Armour Placement
Each armour peice can occupy one of 4 places:
An actor can only wear one peice of armour on each placement
AC
AC is no longer determined by the armour, rather it is flat for armour placment and weight class. The following table details the defaults:
As always the armour peices can have properties that increase the amount of AC they provide
Dex bonus, strength requirement, stealth
The bonuses and limitations of armour are now dependant on how many of each weight class of armour your wearing, the following table details this:
Body Armor is considered three pieces (arms, chest, and legs)
Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the Armor Bonuses and Limitations table shows “Str 12” or “Str 16” in the Strength column for an armor type, the armor reduces the wearer’s speed by 4 meters unless the wearer has a Strength score equal to or higher than the listed score.
Shields
An actor's base shields is determined by their chest peice, by default this is 5 shield points and a regen of 5, hwoever most chest peices set this to different values. Armour peices can have properties that increase this.
Set Bonus
Armour peices can form sets with other armour peices. These can grant set bonuses which give extra depending on how much of the set you have equipped.