-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmainloop-api.cpp
More file actions
241 lines (202 loc) · 4.52 KB
/
Copy pathmainloop-api.cpp
File metadata and controls
241 lines (202 loc) · 4.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
#ifdef _WIN32
#include <Windows.h>
#endif
#ifdef __linux__
#include <unistd.h>
#include <sys/time.h>
#endif
#include <time.h>
#include <vector>
#include <iostream>
#include <string.h>
struct ActionReg
{
void (*reg)(int*);
unsigned long millis;
unsigned long millis_start;
bool active = false;
bool repeat;
int *args;
};
struct Mainloop
{
std::vector<ActionReg> reg_actions;
unsigned long clock_start;
unsigned long clock_realtime;
unsigned long clock_ml;
bool running = false;
bool on_early_reg = false;
bool on_late_reg = false;
bool lagging = false;
void (*on_early)();
void (*on_late)();
};
std::vector<Mainloop> loops;
unsigned long getMillis()
{
#ifdef _WIN32
return clock();
#endif
#ifdef __linux__
timeval t;
gettimeofday(&t, NULL);
return (t.tv_sec*1000 + t.tv_usec/1000.0)+0.5;
#endif
}
void mainloopResetTiming(int id)
{
// Get the start time
loops[id].clock_start = getMillis()-1;
loops[id].clock_realtime = getMillis()-1;
}
int mainloopGen(int id)
{
// Is the id unset
if(id == -1)
{
// Create a new loop
loops.push_back(*new Mainloop);
// Get the new id
id = loops.size()-1;
}
else
{
// Is the forced id not in range
if(id >= loops.size())
{
// Resize the vector
loops.resize(id+1);
}
// Set the forced id
loops[id] = *new Mainloop;
}
// Set to zero
memset(&loops[id], 0, sizeof(Mainloop));
// Reset the timing
mainloopResetTiming(id);
// Return the id
return id;
}
void mainloopDoTick(int id)
{
// Calculate the latency
unsigned long clock_now = getMillis();
loops[id].clock_ml += 1;
// Late
if((clock_now - loops[id].clock_start) > (loops[id].clock_ml + 1))
{
// Call the on_late handler
if(loops[id].on_late_reg) loops[id].on_late();
loops[id].lagging = true;
// Is this really late (10 seconds late)
if(clock_now - loops[id].clock_start > (loops[id].clock_ml + 10000))
{
// Reset the timer
loops[id].clock_start = getMillis();
loops[id].clock_realtime = getMillis();
loops[id].clock_ml = 0;
}
}
// Early
else if((clock_now - loops[id].clock_start) < (loops[id].clock_ml + 1))
{
// Call the on_early handler
if(loops[id].on_early_reg) loops[id].on_early();
// Wait until its the next millisecond
while((clock_now - loops[id].clock_start) < (loops[id].clock_ml + 1))
{
// Wait until the clock is in sync
clock_now = getMillis();
// Sleep windows
#ifdef _WIN32
Sleep(0.1);
#endif
// Sleep linux
#ifdef __linux__
usleep(100);
#endif
}
}
// Loop through all the registered actions
for(int i=0;i<loops[id].reg_actions.size();i++)
{
// Is this function even active
if(loops[id].reg_actions[i].active)
{
// Is it time for execution
if(loops[id].reg_actions[i].millis == 1)
{
// Execute the registered function
loops[id].reg_actions[i].reg(loops[id].reg_actions[i].args);
// Is the function set to repeat
if(loops[id].reg_actions[i].repeat)
{
// Reset the actions timer
loops[id].reg_actions[i].millis = loops[id].reg_actions[i].millis_start;
}
else
{
// Erase the action
loops[id].reg_actions.erase(loops[id].reg_actions.begin()+i);
}
}
else
{
// Remove time from the registered action
loops[id].reg_actions[i].millis -= 1;
}
}
}
// Calculate the latency
loops[id].clock_realtime = getMillis();
}
void mainloopDoMainloop(int id)
{
// Register this as true
loops[id].running = true;
// Reset the timing
mainloopResetTiming(id);
// Start the mainloop
while(loops[id].running)
{
// Do a tick
mainloopDoTick(id);
}
}
void mainloopOnEarly(int id, void reg())
{
// Setup the register
loops[id].on_early = reg;
loops[id].on_early_reg = true;
}
void mainloopOnLate(int id, void reg())
{
// Setup the register
loops[id].on_late = reg;
loops[id].on_late_reg = true;
}
void mainloopRegAction(int id, void reg(int*), unsigned long millis, int *args, bool repeat)
{
// Setup the registered function
ActionReg r;
r.reg = reg;
r.millis = millis;
r.millis_start = millis;
r.args = args;
r.active = true;
r.repeat = repeat;
// Add this to the list
loops[id].reg_actions.push_back(r);
}
void mainloopStop(int id)
{
// Stop the mainloop
loops[id].running = false;
}
void mainloopFree(int id)
{
// Stop the mainloop
mainloopStop(id);
// Free the mainloop
//free(&loops[id]);
}